From b286205f56d1757c90c10f7b95f26ee71b553f98 Mon Sep 17 00:00:00 2001 From: Allanis <allanis@saracraft.net> Date: Wed, 20 Mar 2013 23:42:46 +0000 Subject: [PATCH] [Change] Land's auto target only targets landable planets. 'p' still cycles targets. --- src/player.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/player.c b/src/player.c index 1c6a081..c8a1f8a 100644 --- a/src/player.c +++ b/src/player.c @@ -1065,7 +1065,8 @@ void player_land(void) { tp = -1; // Temp planet. for(i = 0; i < cur_system->nplanets; i++) { d = vect_dist(&player->solid->pos, &cur_system->planets[i].pos); - if((tp == -1) || ((td == -1) || (td > d))) { + if(planet_hasService(&cur_system->planets[i], PLANET_SERVICE_LAND) && + ((tp == -1) || ((td == -1) || (td > d)))) { tp = i; td = d; }