[Add] Set volume with command line, volume is a little flaky at the min. :s.

This commit is contained in:
Allanis 2013-02-23 19:55:30 +00:00
parent a296bd7aa0
commit b165e7b263
5 changed files with 79 additions and 21 deletions

View File

@ -11,6 +11,7 @@
#include "player.h"
#include "opengl.h"
#include "input.h"
#include "music.h"
#include "conf.h"
#define conf_loadInt(n,i) \
@ -20,6 +21,13 @@ if(lua_isnumber(L, -1)) { \
lua_remove(L, -1); \
}
#define conf_loadFloat(n,f) \
lua_getglobal(L,n); \
if(lua_isnumber(L, -1)) { \
f = (double)lua_tonumber(L, -1); \
lua_remove(L,-1);\
}
#define conf_loadBool(n,b) \
lua_getglobal(L,n); \
if(lua_isnumber(L, -1)) \
@ -54,6 +62,8 @@ static void print_usage(char** argv) {
LOG("\t-d s, --data s - Set the data file to be s");
LOG("\t-j n, --joystick n - Use joystick (n)");
LOG("\t-J s, --joystick s - Use joystick whose name contains (s)");
LOG("\t-m f, --music f - Set the music volume to f");
LOG("\t-s f, --sound f - Set the sound volume to f");
LOG("\t-h --help - Display this message and exit.");
LOG("\t-v - Print the version and exit");
}
@ -76,6 +86,7 @@ void conf_setDefaults(void) {
// Ok.. Parse a config file plox.
int conf_loadConfig(const char* file) {
int i = 0;
double d = 0.;
lua_State* L = luaL_newstate();
if(luaL_dofile(L, file) == 0) {
@ -87,18 +98,29 @@ int conf_loadConfig(const char* file) {
conf_loadInt("width", gl_screen.w);
conf_loadInt("height", gl_screen.h);
conf_loadBool("fullscreen", i);
if(i)gl_screen.flags |= OPENGL_FULLSCREEN;
if(i) { gl_screen.flags |= OPENGL_FULLSCREEN; i = 0; }
conf_loadBool("aa", i);
if(i)gl_screen.flags |= OPENGL_AA_POINT | OPENGL_AA_LINE || OPENGL_AA_POLYGON;
if(i) {
gl_screen.flags |= OPENGL_AA_POINT | OPENGL_AA_LINE || OPENGL_AA_POLYGON;
i = 0;
}
conf_loadBool("aa_point", i);
if(i)gl_screen.flags |= OPENGL_AA_POINT;
if(i) { gl_screen.flags |= OPENGL_AA_POINT; i = 0; }
conf_loadBool("aa_line", i)
if(i)gl_screen.flags |= OPENGL_AA_LINE;
if(i) { gl_screen.flags |= OPENGL_AA_LINE; i = 0; }
conf_loadBool("aa_polygon", i);
if(i)gl_screen.flags |= OPENGL_AA_POLYGON;
conf_loadBool("showfps", show_fps);
if(i) { gl_screen.flags |= OPENGL_AA_POLYGON; i = 0; }
// FPS.
conf_loadBool("showfps", show_fps);
conf_loadInt("maxfps", max_fps);
// Sound.
conf_loadFloat("sound", d);
if(d) { sound_volume(d); d = 0.; }
conf_loadFloat("music", d);
if(d) { music_volume(d); d = 0.; }
// Joystick.
lua_getglobal(L, "joystick");
if(lua_isnumber(L, -1)) {
@ -172,19 +194,21 @@ int conf_loadConfig(const char* file) {
// Parse some CLI options.
void conf_parseCLI(int argc, char** argv) {
static struct option long_options[] = {
{ "fullscreen", no_argument, 0, 'f' },
{ "fps", required_argument, 0, 'F' },
{ "data", required_argument, 0, 'd' },
{ "joystick", required_argument, 0, 'j' },
{ "Joystick", required_argument, 0, 'J' },
{ "help", no_argument, 0, 'h' },
{ "version", no_argument, 0, 'v' },
{ "fullscreen", no_argument, 0, 'f' },
{ "fps", required_argument, 0, 'F' },
{ "data", required_argument, 0, 'd' },
{ "joystick", required_argument, 0, 'j' },
{ "Joystick", required_argument, 0, 'J' },
{ "music", required_argument, 0, 'm' },
{ "sound", required_argument, 0, 's' },
{ "help", no_argument, 0, 'h' },
{ "version", no_argument, 0, 'v' },
{ NULL, 0, 0, 0 }
};
int option_index = 0;
int c = 0;
while((c = getopt_long(argc, argv, "fF:d:J:j:hv", long_options, &option_index)) != -1) {
while((c = getopt_long(argc, argv, "fF:d:J:j:sm:V:hv", long_options, &option_index)) != -1) {
switch(c) {
case 'f':
gl_screen.flags |= OPENGL_FULLSCREEN;
@ -201,6 +225,12 @@ void conf_parseCLI(int argc, char** argv) {
case 'J':
namjoystick = strdup(optarg);
break;
case 'm':
music_volume(atof(optarg));
break;
case 's':
sound_volume(atof(optarg));
break;
case 'v':
LOG(APPNAME": version %d.%d.%d", VMAJOR, VMINOR, VREV);
case 'h':

View File

@ -104,7 +104,6 @@ void land(Planet* p) {
// Change music.
music_load(MUSIC_LAND);
music_play();
planet = p;
land_wid = window_create(p->name, -1, -1, LAND_WIDTH, LAND_HEIGHT);

View File

@ -42,6 +42,9 @@ static ALuint music_source = 0;
static char** music_selection = NULL;
static int nmusic_selection = 0;
// Volume
static ALfloat mvolume = 1.;
// Vorbis suff.
static size_t ovpack_read(void* ptr, size_t size, size_t nmemb, void* datasource) {
return (ssize_t) pack_read(datasource, ptr, size*nmemb);
@ -161,6 +164,7 @@ int music_init(void) {
alGenBuffers(2, music_buffer);
alGenSources(1, &music_source);
alSourcef(music_source, AL_GAIN, mvolume);
alSourcef(music_source, AL_ROLLOFF_FACTOR, 0.);
alSourcei(music_source, AL_SOURCE_RELATIVE, AL_TRUE);
@ -251,11 +255,18 @@ static void music_free(void) {
}
void music_volume(const double vol) {
SDL_mutexP(sound_lock);
// Sanity check!
ALfloat fvol = ABS(vol);
if(fvol > 1.) fvol = 1.;
alSourcef(music_source, AL_GAIN, (ALfloat)vol);
mvolume = fvol;
SDL_mutexV(sound_lock);
// Only needed if playing!
if(music_set(MUSIC_PLAYING)) {
SDL_mutexP(sound_lock);
alSourcef(music_source, AL_GAIN, fvol);
SDL_mutexV(sound_lock);
}
}
// Music control functions.

View File

@ -51,6 +51,9 @@ static alVoice** voice_stack = NULL;
static int nvoice_stack = 0;
static int mvoice_stack = 0;
// Volume.
static ALfloat svolume = 0.5;
static int sound_makeList(void);
static int sound_load(ALuint* buffer, char* filename);
static void sound_free(alSound* snd);
@ -86,7 +89,7 @@ int sound_init(void) {
}
// Set the master gain.
alListenerf(AL_GAIN, .5);
alListenerf(AL_GAIN, .1);
// Set the distance model.
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
@ -240,6 +243,20 @@ void sound_update(void) {
SDL_mutexV(sound_lock);
}
// Set all the sounds volume to vol.
void sound_volume(const double vol) {
int i;
svolume = (ALfloat) vol;
SDL_mutexP(sound_lock);
for(i = 0; i < nvoice_stack; i++)
if(voice_set(voice_stack[i], VOICE_PLAYING))
alSourcef(voice_stack[i]->source, AL_GAIN, svolume);
SDL_mutexV(sound_lock);
}
// Attempt to alloc a source for a voice.
static int voice_getSource(alVoice* voc) {
int ret;
ALenum err;
@ -265,7 +282,7 @@ static int voice_getSource(alVoice* voc) {
alSourcef(voc->source, AL_REFERENCE_DISTANCE, 50.);
alSourcei(voc->source, AL_SOURCE_RELATIVE, AL_FALSE);
alSourcef(voc->source, AL_GAIN, 0.5);
alSourcef(voc->source, AL_GAIN, svolume);
alSource3f(voc->source, AL_POSITION, voc->px, voc->py, 0.);
//alSource3f(voc->source, AL_VELOCITY, voc->vx, voc->vy, 0.);
if(voice_is(voc, VOICE_LOOPING))

View File

@ -26,6 +26,7 @@ void sound_update(void);
// Sound manupulation functions.
ALuint sound_get(char* name);
void sound_volume(const double vol);
// Voice manipulation function.
alVoice* sound_addVoice(int priority, double px, double py, double vx, double vy,