[Add] Added another stage for when deffering escape and utter failure.

This commit is contained in:
Allanis 2014-03-07 20:03:50 +00:00
parent e224366ce6
commit afb05bf6f4

View File

@ -16,6 +16,7 @@
-- 0) Get to the trinity.
-- 1) Trinity combat.
-- 2) Trinity dead/run.
-- 3) Ran away.
--
-- Not too happy with the text (it chews it all up for you), but then again,
-- I'm no writer. ;P
@ -132,6 +133,7 @@ function jump()
-- Player ran away from combat - big disgrace..
elseif misn_stage == 1 then
misn_stage = 3
player.msg(talk[6])
end
end
@ -219,8 +221,8 @@ function land()
local planet = space.getPlanet()
-- Just landing.
if misn_stage == 2 and planet == misn_base then
if trinity_alive then
if(misn_stage == 2 or misn_stage == 3) and planet == misn_base then
if trinity_alive or misn_stage == 3 then
-- Failed to kill.
tk.msg(title[5], text[7])
var.push("trinity", true)