[Add] Added another stage for when deffering escape and utter failure.
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@ -16,6 +16,7 @@
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-- 0) Get to the trinity.
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-- 0) Get to the trinity.
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-- 1) Trinity combat.
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-- 1) Trinity combat.
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-- 2) Trinity dead/run.
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-- 2) Trinity dead/run.
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-- 3) Ran away.
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--
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--
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-- Not too happy with the text (it chews it all up for you), but then again,
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-- Not too happy with the text (it chews it all up for you), but then again,
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-- I'm no writer. ;P
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-- I'm no writer. ;P
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@ -132,6 +133,7 @@ function jump()
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-- Player ran away from combat - big disgrace..
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-- Player ran away from combat - big disgrace..
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elseif misn_stage == 1 then
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elseif misn_stage == 1 then
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misn_stage = 3
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player.msg(talk[6])
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player.msg(talk[6])
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end
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end
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end
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end
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@ -219,8 +221,8 @@ function land()
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local planet = space.getPlanet()
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local planet = space.getPlanet()
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-- Just landing.
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-- Just landing.
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if misn_stage == 2 and planet == misn_base then
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if(misn_stage == 2 or misn_stage == 3) and planet == misn_base then
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if trinity_alive then
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if trinity_alive or misn_stage == 3 then
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-- Failed to kill.
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-- Failed to kill.
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tk.msg(title[5], text[7])
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tk.msg(title[5], text[7])
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var.push("trinity", true)
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var.push("trinity", true)
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