[Fix] Fixed the thrust/afterburn sound getting stuck when landed.

This commit is contained in:
Allanis 2014-05-21 20:08:04 +01:00
parent a8dd594369
commit ad43554177

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@ -2002,7 +2002,12 @@ void player_land(void) {
player_message("You are going too fast to land on %s.", planet->name);
return;
}
land(planet); /* Land the player. */
/* Stop acceleration / afterburning. */
player_accelOver();
player_afterburnOver();
/* Open land menu. */
land(planet);
} else {
/* Get nearest planet target. */
if(cur_system->nplanets == 0) {