[Fix] Fixed the thrust/afterburn sound getting stuck when landed.
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@ -2002,7 +2002,12 @@ void player_land(void) {
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player_message("You are going too fast to land on %s.", planet->name);
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return;
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}
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land(planet); /* Land the player. */
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/* Stop acceleration / afterburning. */
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player_accelOver();
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player_afterburnOver();
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/* Open land menu. */
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land(planet);
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} else {
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/* Get nearest planet target. */
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if(cur_system->nplanets == 0) {
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