[Fix] Oops. Forgot to run that hack on header and text files..
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@ -53,14 +53,14 @@ minbrakedist()
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-- Returns the minimum required braking distance assuming all goes well.
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-- Returns the minimum required braking distance assuming all goes well.
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-- return number distance needed to brake.
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-- return number distance needed to brake.
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armor([number pilot])
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armour([number pilot])
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-- Returns the total amount of armor left.
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-- Returns the total amount of armour left.
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shield()
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shield()
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-- Returns the total amount of shield left.
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-- Returns the total amount of shield left.
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parmor()
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parmour()
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-- Returns the percentage of armor remaining.
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-- Returns the percentage of armour remaining.
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-- pilot - Optional pilot id, if not the current pilot is used.
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-- pilot - Optional pilot id, if not the current pilot is used.
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pshield()
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pshield()
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@ -42,7 +42,7 @@ typedef struct {
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double speed; // Speed of shot. (not applicable to beam.
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double speed; // Speed of shot. (not applicable to beam.
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double range;
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double range;
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double accuracy; // Desviation accuracy.
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double accuracy; // Desviation accuracy.
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double damage_armor, damage_shield; // Damage.
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double damage_armour, damage_shield; // Damage.
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gl_texture* gfx_space;
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gl_texture* gfx_space;
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};
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};
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@ -53,7 +53,7 @@ typedef struct {
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//double speed; // Max speed.
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//double speed; // Max speed.
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//double turn; // Turn vel.
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//double turn; // Turn vel.
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//double thrust; // Acceleration.
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//double thrust; // Acceleration.
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//double damage_armor, damage_shield;
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//double damage_armour, damage_shield;
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//gl_texture* gfx_space;
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//gl_texture* gfx_space;
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};
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};
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@ -10,7 +10,7 @@
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// Aproximation for pilot size.
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// Aproximation for pilot size.
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#define PILOT_SIZE_APROX 0.8
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#define PILOT_SIZE_APROX 0.8
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#define PILOT_DISABLED_ARMOR 0.2 // Based on armor percentage.
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#define PILOT_DISABLED_ARMOR 0.2 // Based on armour percentage.
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// Flags.
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// Flags.
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#define pilot_isFlag(p,f) (p->flags & f)
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#define pilot_isFlag(p,f) (p->flags & f)
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@ -44,8 +44,8 @@ typedef struct Pilot {
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Solid* solid; // Associated solid (physics).
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Solid* solid; // Associated solid (physics).
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// Current health.
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// Current health.
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double armor, shield, energy;
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double armour, shield, energy;
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double armor_max, shield_max, energy_max;
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double armour_max, shield_max, energy_max;
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void (*think)(struct Pilot*); // AI thinking for the pilot.
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void (*think)(struct Pilot*); // AI thinking for the pilot.
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void (*update)(struct Pilot*, const double); // Update the pilot.
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void (*update)(struct Pilot*, const double); // Update the pilot.
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@ -91,7 +91,7 @@ Fleet* fleet_get(const char* name);
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// MISC.
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// MISC.
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void pilot_shoot(Pilot* p, const int secondary);
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void pilot_shoot(Pilot* p, const int secondary);
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void pilot_hit(Pilot* p, const double damage_shield, const double damage_armor);
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void pilot_hit(Pilot* p, const double damage_shield, const double damage_armour);
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// Creation.
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// Creation.
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void pilot_init(Pilot* dest, Ship* ship, char* name, Faction* faction, AI_Profile* ai,
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void pilot_init(Pilot* dest, Ship* ship, char* name, Faction* faction, AI_Profile* ai,
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@ -42,7 +42,7 @@ typedef struct {
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int mass;
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int mass;
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// Health.
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// Health.
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double armor, armor_regen;
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double armour, armour_regen;
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double shield, shield_regen;
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double shield, shield_regen;
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double energy, energy_regen;
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double energy, energy_regen;
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