[Add] Factions are now able to have long names.
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@ -15,7 +15,8 @@
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#define PLAYER_ALLY 70 /* Above this, player is considered ally. */
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typedef struct Faction_ {
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char* name;
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char* name; /* Normal name. */
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char* longname; /* Long name. */
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/* Enemies. */
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int* enemies;
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@ -58,6 +59,13 @@ char* faction_name(int f) {
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return faction_stack[f].name;
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}
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/* Return the faction's long name (formal). */
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char* faction_longname(int f) {
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if(faction_stack[f].longname != NULL)
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return faction_stack[f].longname;
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return faction_stack[f].name;
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}
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/* Modify the player's standing with a faction. */
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void faction_modPlayer(int f, int mod) {
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if(faction_isFaction(f)) {
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@ -247,7 +255,9 @@ static Faction* faction_parse(xmlNodePtr parent) {
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if(xml_isNode(node, "player")) {
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tmp->player = xml_getInt(node);
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player = 1;
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continue;
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}
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xmlr_strd(node, "longname", tmp->longname);
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} while(xml_nextNode(node));
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if(player == 0) DEBUG("Faction '%s' missing player tag", tmp->name);
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@ -319,6 +329,7 @@ int factions_load(void) {
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/* Player faction is hardcoded. */
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faction_stack = malloc(sizeof(Faction));
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faction_stack[0].name = strdup("Player");
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faction_stack[0].longname = NULL;
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faction_stack[0].nallies = 0;
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faction_stack[0].nenemies = 0;
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faction_nstack++;
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@ -356,6 +367,7 @@ void factions_free(void) {
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/* Free factions. */
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for(i = 0; i < faction_nstack; i++) {
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free(faction_stack[i].name);
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if(faction_stack[i].longname != NULL) free(faction_stack[i].longname);
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if(faction_stack[i].nallies > 0) free(faction_stack[i].allies);
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if(faction_stack[i].nenemies > 0) free(faction_stack[i].enemies);
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}
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@ -5,6 +5,7 @@
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/* Get stuff. */
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int faction_get(const char* name);
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char* faction_name(int f);
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char* faction_longname(int f);
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/* Player stuff. */
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void faction_modPlayer(int f, int mod);
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