diff --git a/dat/ship.xml b/dat/ship.xml index 2da878a..3750075 100644 --- a/dat/ship.xml +++ b/dat/ship.xml @@ -70,6 +70,44 @@ The star product of Aerosys, the Hyena quickly has become a favorite of pirates Laser + +pacifier +minimal +engine +2 +1200000 +Nexus +8 + +The Pacifier is one of the older and trustier designs of the Nexus Corporation. Was constructed mainly to patrol border systems. They are very heavy fighters designed to be able to take a pounding and dish out damage, but the cost has been maneuverability. No reason to run though if you're in one of these. + + +260 +115 +280 + + +300 +180 +420 +240 +90 +1380 + + +17 +230 +500 +130 +30 + + +Laser +Laser Turret +Headhunter Launcher +Headhunter + + hawking minimal @@ -84,7 +122,7 @@ A heavy frigate designed for heavy combat. Used widely by the empire to establi 200 90 -260 +240 600 @@ -98,7 +136,7 @@ A heavy frigate designed for heavy combat. Used widely by the empire to establi 35 500 300 -180 +200 70 @@ -117,7 +155,7 @@ A heavy frigate designed for heavy combat. Used widely by the empire to establi 7 One of the Nexus' prize heavy fighters. Was originally a secret design for the Empire military, but then disclosed. Now a modified version is available for civilians, although it doesn't meet up to the original specifications. -Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since STARDATE. +Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since UST 1132. 280 diff --git a/gfx/ship/pacifier.png b/gfx/ship/pacifier.png new file mode 100644 index 0000000..9744ae5 Binary files /dev/null and b/gfx/ship/pacifier.png differ diff --git a/gfx/ship/pacifier_target.png b/gfx/ship/pacifier_target.png new file mode 100644 index 0000000..3404256 Binary files /dev/null and b/gfx/ship/pacifier_target.png differ diff --git a/src/opengl.h b/src/opengl.h index cb3ca41..334f232 100644 --- a/src/opengl.h +++ b/src/opengl.h @@ -37,11 +37,11 @@ typedef struct glInfo_ { } glInfo; extern glInfo gl_screen; /* Local structure set with gl_init etc. */ -#define SCREEN_W gl_screen.w -#define SCREEN_H gl_screen.h +#define SCREEN_W gl_screen.w +#define SCREEN_H gl_screen.h -#define COLOUR(x) glColor4d((x).r, (x).g, (x).b, (x).a) -#define ACOLOUR(x,a) glColor4d((x).r, (x).g, (x).b, a) +#define COLOUR(x) glColor4d((x).r, (x).g, (x).b, (x).a) +#define ACOLOUR(x,a) glColor4d((x).r, (x).g, (x).b, a) /* Spritesheet info. */ typedef struct glTexture_ {