diff --git a/src/Makefile.am b/src/Makefile.am
index 45aa8f9..61058a4 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -3,7 +3,7 @@ SUBDIRS = sbre/
 
 bin_PROGRAMS		= Lephisto3D
 Lephisto3D_SOURCES	= main.cpp gui_button.cpp gui.cpp gui_fixed.cpp gui_screen.cpp gui_label.cpp glfreetype.cpp \
-		objimport.cpp body.cpp space.cpp ship.cpp player.cpp gui_toggle_button.cpp gui_radio_button.cpp \
+		body.cpp space.cpp ship.cpp player.cpp gui_toggle_button.cpp gui_radio_button.cpp \
 		gui_radio_group.cpp dynamic_body.cpp planet.cpp star.cpp frame.cpp gui_image_button.cpp gui_image.cpp \
 		gui_image_radio_button.cpp gui_multi_state_image_button.cpp ship_cpanel.cpp gui_widget.cpp sector_view.cpp \
 		mtrand.cpp world_view.cpp system_view.cpp star_system.cpp sector.cpp system_info_view.cpp generic_system_view.cpp \
@@ -13,7 +13,7 @@ Lephisto3D_LDADD = sbre/libsbre.a
 
 include_HEADERS = body.h frame.h generic_system_view.h glfreetype.h gui_button.h gui_container.h gui_events.h gui_fixed.h \
 		gui.h gui_image_button.h gui_image.h gui_image_radio_button.h gui_label.h gui_multi_state_image_button.h gui_radio_button.h \
-		gui_radio_group.h gui_screen.h gui_toggle_button.h gui_widget.h libs.h matrix4x4.h mtrand.h objimport.h l3d.h \
+		gui_radio_group.h gui_screen.h gui_toggle_button.h gui_widget.h libs.h matrix4x4.h mtrand.h l3d.h \
 		planet.h player.h dynamic_body.h sector.h sector_view.h ship_cpanel.h ship.h space.h star.h star_system.h system_info_view.h \
 		system_view.h vector3.h view.h world_view.h date.h space_station.h space_station_view.h model_body.h gui_iselectable.h \
 		ship_type.h object.h info_view.h model_coll_mesh_data.h object_viewer_view.h fixed.h custom_starsystems.h
diff --git a/src/dynamic_body.cpp b/src/dynamic_body.cpp
index a7c7d3f..11eb438 100644
--- a/src/dynamic_body.cpp
+++ b/src/dynamic_body.cpp
@@ -1,7 +1,6 @@
 #include "libs.h"
 #include "dynamic_body.h"
 #include "space.h"
-#include "objimport.h"
 #include "frame.h"
 
 DynamicBody::DynamicBody(void) : ModelBody() {
diff --git a/src/main.cpp b/src/main.cpp
index 050c9ed..56c7717 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -2,7 +2,6 @@
 #include "l3d.h"
 #include "gui.h"
 #include "glfreetype.h"
-#include "objimport.h"
 #include "player.h"
 #include "space.h"
 #include "planet.h"
diff --git a/src/objimport.cpp b/src/objimport.cpp
deleted file mode 100644
index 37a7ab0..0000000
--- a/src/objimport.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-#include <stdio.h>
-#include <string.h>
-#include <GL/gl.h>
-#include "libs.h"
-#include "objimport.h"
-
-ObjMesh* import_obj_mesh(const char *filename) {
-  char buf[1024];
-  FILE* f = fopen(filename, "r");
-  if(!f) {
-    fprintf(stderr, "Failed to load mesh %s\n", filename);
-    return 0;
-  }
-
-  ObjMesh* m = new ObjMesh;
-  float vsum[3];
-  memset(vsum, 0, sizeof(float)*3);
-
-  while(fgets(buf, sizeof(buf), f)) {
-    if(buf[0] == '#') continue;
-    ObjVertex v;
-    if(sscanf(buf, "v %f %f %f", &v.p.x, &v.p.y, &v.p.z) == 3) {
-      m->vertices.push_back(v);
-      vsum[0] += v.p.x;
-      vsum[1] += v.p.y;
-      vsum[2] += v.p.z;
-      continue;
-    }
-    ObjTriangle t;
-    if(sscanf(buf, "f %d/%*d/ %d/%*d/ %d/%*d/", &t.v[0], &t.v[1], &t.v[2]) == 3) {
-      t.v[0]--;
-      t.v[1]--;
-      t.v[2]--;
-      m->triangles.push_back(t);
-      continue;
-    }
-  }
-  vsum[0] /= m->vertices.size();
-  vsum[1] /= m->vertices.size();
-  vsum[2] /= m->vertices.size();
-
-  /* Locate the model roughly at 0,0,0. */
-  for(unsigned int i = 0; i < m->vertices.size(); i++) {
-    m->vertices[i].p.x -= vsum[0];
-    m->vertices[i].p.y -= vsum[1];
-    m->vertices[i].p.z -= vsum[2];
-  }
-
-  printf("%zd vertices\n", m->vertices.size());
-  printf("%zd triangles\n", m->triangles.size());
-  return m;
-}
-
-/* Why not make a display list.. */
-void ObjMesh::Render(void) {
-  glBegin(GL_TRIANGLES);
-  for(unsigned int i = 0; i < triangles.size(); i++) {
-    ObjTriangle& t = triangles[i];
-
-    vector3f p0 = vertices[t.v[0]].p;
-    vector3f p1 = vertices[t.v[1]].p;
-    vector3f p2 = vertices[t.v[2]].p;
-
-    vector3f n = -vector3f::Normalize(vector3f::Cross(p0-p2, p0-p1));
-
-    glNormal3fv(&n[0]);
-    glVertex3fv(&vertices[t.v[0]].p[0]);
-    glVertex3fv(&vertices[t.v[1]].p[0]);
-    glVertex3fv(&vertices[t.v[2]].p[0]);
-  }
-  glEnd();
-}
-
diff --git a/src/objimport.h b/src/objimport.h
deleted file mode 100644
index c658729..0000000
--- a/src/objimport.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-#include <vector>
-#include "vector3.h"
-
-struct ObjVertex {
-  vector3f p;
-};
-
-struct ObjTriangle {
-  int v[3];
-};
-
-struct ObjMesh {
-  std::vector<ObjVertex> vertices;
-  std::vector<ObjTriangle> triangles;
-  void Render(void);
-};
-
-ObjMesh* import_obj_mesh(const char* filename);
-
diff --git a/src/ship.cpp b/src/ship.cpp
index f75d0cc..8601e7c 100644
--- a/src/ship.cpp
+++ b/src/ship.cpp
@@ -1,5 +1,4 @@
 #include "ship.h"
-#include "objimport.h"
 #include "frame.h"
 #include "l3d.h"
 #include "world_view.h"
diff --git a/src/space_station.cpp b/src/space_station.cpp
index ce8d485..51a1a7c 100644
--- a/src/space_station.cpp
+++ b/src/space_station.cpp
@@ -1,6 +1,5 @@
 #include "space_station.h"
 #include "ship.h"
-#include "objimport.h"
 #include "model_coll_mesh_data.h"
 
 #define STATION_SBRE_MODEL  65