[Add] Updated documentation crap.
[Fix] Warning on 64bit machines.
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README
43
README
@ -35,17 +35,50 @@ already been documented before posting.
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Instructions:
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~~~~~~~~~~~~~
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Keys:
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=========================================================
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Lephisto uses a dynamic keybinding system that allows you
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to configure the keybinds to joystick, keyboard or a mix
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of both.
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-- Joystick.
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If you are going to use a joystick, You will have to tell
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Lephisto which joystick to use. You can either use the -j
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or -J parameter from the terminal or put it in the conf
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file.
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-- Eg.
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-- ./Lephisto -j 0
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-- ./Lephisto -J "Precision"
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-- joystick = "Precision" # in conf file.
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-- Syntax.
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KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER,
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[reverse = KEY_REVERSE] }
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KEY_IDENTIFIER is the indetifier given below:
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KEY_TYPE can be one of keyboard, jaxis or jbutton.
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KEY_NUMBER is the number of the key (found with xev)
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KEY_REVERSE is whether it is reversed or not, which
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is only useful in the case of jaxis.
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-- Eg.
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accel = { type = "jbutton", key = 0 }
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=========================================================
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Movement:
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-- w : Accelerate.
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-- a : Left.
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-- d : Right.
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Combat:
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-- Space : Primary weapons.
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-- Tab : Target.
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-- 'r' : Target closest hostile ship.
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-- 'f' : Faces the target.
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-- 'b' : Board the target.
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-- Space : Primary weapons.
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-- Tab : Target.
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-- 'r' : Target closest hostile ship.
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-- 'f' : Faces the target.
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-- 'b' : Board the target.
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-- Left Shift : Fires secondary weapon.
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-- 'q' : Switches to the next secondary weapon.
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Space:
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-- 'p' : Cycles through planets.
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-- 'l' : Attempts to land or targets nearest planet.
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GUI:
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-- UP : Zoom in.
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@ -63,4 +63,9 @@ clean:
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@echo -e "\tRemoving data.."
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rm -rf $(OBJS) $(APPNAME) $(DATA) pack core mksprite *.out a.txt
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#rm -rf ../lib/lua/*.o ../lib/lua/*.a
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@echo -e "\tCleaning utils."
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@(cd ../utils/pack; $(MAKE) clean)
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@(cd ../utils/mkspr; $(MAKE) clean)
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@echo -e "\tCleaning Lua"
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@(cd ../lib/lua; $(MAKE) clean)
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@ -16,12 +16,25 @@ joystick = "Precision"
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-- If left is an axis, it will automatically set right to the same axis.
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-- setting both to the same axis (key).
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-- You can use reverse = 1 option to reverse them.
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accel = { type = "jbutton", key = 0 }
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left = { type = "jaxis", key = 0 }
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right = { type = "jaxis", key = 0 }
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primary = { type = "jbutton", key = 1 }
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target = { type = "jbutton", key = 4 }
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target_nearest = { type = "jbutton", key = 3 }
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mapzoomin = { type = "jbutton", key = 7 }
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mapzoomout = { type = "jbuton", key = 6 }
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-- Movement.
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accel = { type = "jbutton", key = 0 }
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left = { type = "jaxis", key = 0 }
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right = { type = "jaxis", key = 0 }
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-- Combat.
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primary = { type = "jbutton", key = 1 }
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target = { type = "jbutton", key = 4 }
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target_nearest = { type = "jbutton", key = 3 }
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face = { type = "keyboard", key = 38 }
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board = { type = "keyboard", key = 57 }
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secondary = { type = "jbutton", key = 7 }
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secondary_next = { type = "jbutotn", key = 5 }
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-- Space.
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-- Gui.
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mapzoomin = { type = "jbutton", key = 4 }
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mapzoomout = { type = "jbuton", key = 6 }
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screenshot = { type = "keyboard", key = 82 }
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2
src/ai.c
2
src/ai.c
@ -517,7 +517,7 @@ static int ai_exists(lua_State* L) {
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MIN_ARGS(1);
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if(lua_isnumber(L,1)) {
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lua_pushboolean(L, (int)pilot_get((unsigned int)lua_tonumber(L,1)));
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lua_pushboolean(L, (pilot_get((unsigned int)lua_tonumber(L,1)) != NULL)?1:0);
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return 1;
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}
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return 0;
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34
src/main.c
34
src/main.c
@ -95,30 +95,44 @@ int main(int argc, char** argv) {
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if(luaL_dofile(L, CONF_FILE) == 0) { // Conf file exists.
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// Global.
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lua_getglobal(L, "data");
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if(lua_isstring(L, -1))
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if(lua_isstring(L, -1)) {
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data = strdup((char*)lua_tostring(L, -1));
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lua_remove(L, -1);
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}
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// OpenGL properties.
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lua_getglobal(L, "width");
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if(lua_isnumber(L, -1))
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if(lua_isnumber(L, -1)) {
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gl_screen.w = (int)lua_tonumber(L, -1);
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lua_remove(L, -1);
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}
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lua_getglobal(L, "height");
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if(lua_isnumber(L, -1))
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if(lua_isnumber(L, -1)) {
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gl_screen.h = (int)lua_tonumber(L, -1);
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lua_remove(L, -1);
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}
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lua_getglobal(L, "fullscreen");
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if(lua_isnumber(L, -1))
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if((int)lua_tonumber(L, -1) == 1)
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if((int)lua_tonumber(L, -1) == 1) {
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gl_screen.fullscreen = 1;
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lua_remove(L, -1);
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}
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lua_getglobal(L, "fps");
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if(lua_isnumber(L, -1))
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if(lua_isnumber(L, -1)) {
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max_fps = (int)lua_tonumber(L, -1);
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lua_remove(L, -1);
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}
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// Joystick.
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lua_getglobal(L, "joystick");
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if(lua_isnumber(L, -1))
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if(lua_isnumber(L, -1)) {
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indjoystick = (int)lua_tonumber(L, -1);
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else if(lua_isstring(L, -1))
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lua_remove(L, -1);
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}
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else if(lua_isstring(L, -1)) {
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namjoystick = strdup((char*)lua_tostring(L, -1));
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lua_remove(L, -1);
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}
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// Grab the keybindings if there are any.
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char* str;
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@ -160,6 +174,12 @@ int main(int argc, char** argv) {
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// Set the keybind.
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input_setKeybind((char*)keybindNames[i], type, key, reverse);
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} else WARN("Malformed keybind in %s", CONF_FILE);
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// Clean up after table stuff.
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lua_remove(L, -1);
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lua_remove(L, -1);
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lua_remove(L, -1);
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lua_remove(L, -1);
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}
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}
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}
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@ -16,3 +16,6 @@ all:
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@$(CC) $(LFLAGS) $(CFLAGS) -o $(ROOTDIR)$(APPNAME) main.c $(COBJS)
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@echo -e "\tLD $(APPNAME)"
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clean:
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rm -rf *.o
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