[Change] ai.dist() now accepts pilot id's as parameter.
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@ -29,9 +29,9 @@ ifeq ($(OS),LINUX)
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CFLAGS += -D_POSIX_SOURCE
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endif
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ifdef DEBUG
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CFLAGS += -W -Wall -Wextra -Wunused -Wshadow -Wpointer-arith -Wmissing-prototypes -Winline -Wcast-align \
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-Wmissing-declarations -fstack-protector -fstack-protector-all -g3 \
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-DDEBUG -DLUA_USE_APICHECK -std=c99
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CFLAGS += -W -Wall -Wextra -Wunused -Wshadow -Wpointer-arith -Wmissing-prototypes \
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-Winline -Wcast-align -Wmissing-declarations -fstack-protector \
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-fstack-protector-all -g3 -DDEBUG -DLUA_USE_APICHECK -std=c99
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else
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CFLAGS += -O2 -funroll-loops -pipe -std=c99
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endif
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@ -61,7 +61,7 @@ function enter()
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pilot.add("Empire Sml Defense")
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pilot.add("Collective Sml Swarm")
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elseif sys == misn_target then
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p = pilot.add("Collective Drone")
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p = pilot.add("Collective Drone", "scout")
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for k,v in pairs(p) do
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hook.pilotDeath(v, "kill")
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end
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18
src/ai.c
18
src/ai.c
@ -539,10 +539,24 @@ static int ai_pshield(lua_State* L) {
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/* Get the distance from the pointer. */
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static int ai_getdistance(lua_State* L) {
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Vec2* vect;
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Pilot* pilot;
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LLUA_MIN_ARGS(1);
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vect = (lua_islightuserdata(L,1)) ?
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(Vec2*)lua_topointer(L,1) : NULL;
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/* Vector as a parameter. */
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if(lua_islightuserdata(L, 1))
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vect = (Vec2*)lua_topointer(L, 1);
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/* Pilot id as parameter. */
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else if(lua_isnumber(L, 1)) {
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pilot = pilot_get((unsigned int) lua_tonumber(L, 1));
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vect = &pilot->solid->pos;
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} else {
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/* Wrong parameter. */
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LLUA_INVALID_PARAMETER();
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return 0;
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}
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lua_pushnumber(L, vect_dist(vect, &cur_pilot->solid->pos));
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return 1;
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}
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@ -738,15 +738,20 @@ static int hook_pilotDeath(lua_State* L) {
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static int pilot_addFleet(lua_State* L) {
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LLUA_MIN_ARGS(1);
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Fleet* flt;
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char* fltname;
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char* fltname, *fltai;;
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int i, j;
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unsigned int p;
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double a;
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Vec2 vv, vp, vn;
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if(lua_isstring(L, -1)) fltname = (char*) lua_tostring(L, -1);
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/* Parse first argument - Fleet name. */
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if(lua_isstring(L, 1)) fltname = (char*) lua_tostring(L, 1);
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else LLUA_INVALID_PARAMETER();
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/* Parse second arguement - Fleet AI override. */
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if(lua_isstring(L, 2)) fltai = (char*) lua_tostring(L, 2);
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else fltai = NULL;
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/* Pull the fleet. */
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flt = fleet_get(fltname);
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if(flt == NULL) {
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@ -772,6 +777,8 @@ static int pilot_addFleet(lua_State* L) {
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p = pilot_create(flt->pilots[i].ship,
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flt->pilots[i].name,
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flt->faction,
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(fltai != NULL) ? /* AI override */
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ai_getProfile(fltai) :
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flt->ai,
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a,
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&vp,
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