From a4d1ed9f6da8eb686228abda9069c415d72d155c Mon Sep 17 00:00:00 2001 From: Allanis Date: Sat, 17 Aug 2013 15:40:49 +0100 Subject: [PATCH] [Change] Weakened the rumble effect. --- src/spfx.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/spfx.c b/src/spfx.c index 8b7ee5e..8815613 100644 --- a/src/spfx.c +++ b/src/spfx.c @@ -9,8 +9,9 @@ #include "rng.h" #include "spfx.h" -#define SPFX_GFX "../gfx/spfx/" /* Graphics location. */ -#define SPFX_CHUNK 32 /* Chunk to allocate when needed. */ +#define SPFX_GFX "../gfx/spfx/" /* Graphics location. */ +#define SPFX_CHUNK 32 /* Chunk to allocate when needed. */ +#define SHAKE_VEL_MOD 0.0015 /* Special hardcoded effects.. */ @@ -223,7 +224,7 @@ void spfx_start(double dt) { if(VMOD(shake_pos) > shake_rad) { /* Change direction. */ vect_pset(&shake_pos, shake_rad, VANGLE(shake_pos)); - vect_pset(&shake_vel, shake_rad, + vect_pset(&shake_vel, SHAKE_VEL_MOD*shake_rad, -VANGLE(shake_pos) + (RNGF()-0.5) * M_PI); } /* The shake decays over time. */ @@ -250,7 +251,7 @@ void spfx_shake(double mod) { if(shake_rad > SHAKE_MAX) shake_rad = SHAKE_MAX; shake_off = 0; - vect_pset(&shake_vel, shake_rad, RNGF() * 2. * M_PI); + vect_pset(&shake_vel, SHAKE_VEL_MOD*shake_rad, RNGF() * 2. * M_PI); } void spfx_cinematic(void) {