[Add] Tweaked input settings a little.

This commit is contained in:
Allanis 2013-12-31 18:44:13 +00:00
parent fae31ac95f
commit a1a1a38436

View File

@ -279,13 +279,13 @@ static void input_key(int keynum, double value, int kabs) {
else if(value == KEY_RELEASE) { player_rmFlag(PLAYER_PRIMARY); }
}
/* Targetting. */
else if(INGAME() && KEY("target")) {
else if(INGAME() && NODEAD() && KEY("target")) {
if(value == KEY_PRESS) player_targetNext();
}
else if(INGAME() && KEY("target_nearest")) {
else if(INGAME() && NODEAD() && KEY("target_nearest")) {
if(value == KEY_PRESS) player_targetNearest();
}
else if(INGAME() && KEY("target_hostile")) {
else if(INGAME() && NODEAD() && KEY("target_hostile")) {
if(value == KEY_PRESS) player_targetHostile();
}
/* Face the target. */
@ -311,16 +311,16 @@ static void input_key(int keynum, double value, int kabs) {
}
}
/* Escorts. */
else if(INGAME() && KEY("e_attack")) {
else if(INGAME() && NODEAD() && KEY("e_attack")) {
if(value == KEY_PRESS) escorts_attack(player);
}
else if(INGAME() && KEY("e_hold")) {
else if(INGAME() && NODEAD() && KEY("e_hold")) {
if(value == KEY_PRESS) escorts_hold(player);
}
else if(INGAME() && KEY("e_return")) {
else if(INGAME() && NODEAD() && KEY("e_return")) {
if(value == KEY_PRESS) escorts_return(player);
}
else if(INGAME() && KEY("e_clear")) {
else if(INGAME() && NODEAD() && KEY("e_clear")) {
if(value == KEY_PRESS) escorts_clear(player);
}
/* Shooting secondary weapon. */