[Add] Tweaked input settings a little.
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parent
fae31ac95f
commit
a1a1a38436
14
src/input.c
14
src/input.c
@ -279,13 +279,13 @@ static void input_key(int keynum, double value, int kabs) {
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else if(value == KEY_RELEASE) { player_rmFlag(PLAYER_PRIMARY); }
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}
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/* Targetting. */
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else if(INGAME() && KEY("target")) {
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else if(INGAME() && NODEAD() && KEY("target")) {
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if(value == KEY_PRESS) player_targetNext();
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}
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else if(INGAME() && KEY("target_nearest")) {
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else if(INGAME() && NODEAD() && KEY("target_nearest")) {
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if(value == KEY_PRESS) player_targetNearest();
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}
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else if(INGAME() && KEY("target_hostile")) {
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else if(INGAME() && NODEAD() && KEY("target_hostile")) {
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if(value == KEY_PRESS) player_targetHostile();
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}
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/* Face the target. */
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@ -311,16 +311,16 @@ static void input_key(int keynum, double value, int kabs) {
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}
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}
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/* Escorts. */
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else if(INGAME() && KEY("e_attack")) {
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else if(INGAME() && NODEAD() && KEY("e_attack")) {
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if(value == KEY_PRESS) escorts_attack(player);
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}
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else if(INGAME() && KEY("e_hold")) {
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else if(INGAME() && NODEAD() && KEY("e_hold")) {
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if(value == KEY_PRESS) escorts_hold(player);
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}
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else if(INGAME() && KEY("e_return")) {
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else if(INGAME() && NODEAD() && KEY("e_return")) {
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if(value == KEY_PRESS) escorts_return(player);
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}
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else if(INGAME() && KEY("e_clear")) {
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else if(INGAME() && NODEAD() && KEY("e_clear")) {
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if(value == KEY_PRESS) escorts_clear(player);
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}
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/* Shooting secondary weapon. */
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