[Add] Tweaked input settings a little.

This commit is contained in:
Allanis 2013-12-31 18:44:13 +00:00
parent fae31ac95f
commit a1a1a38436

View File

@ -279,13 +279,13 @@ static void input_key(int keynum, double value, int kabs) {
else if(value == KEY_RELEASE) { player_rmFlag(PLAYER_PRIMARY); } else if(value == KEY_RELEASE) { player_rmFlag(PLAYER_PRIMARY); }
} }
/* Targetting. */ /* Targetting. */
else if(INGAME() && KEY("target")) { else if(INGAME() && NODEAD() && KEY("target")) {
if(value == KEY_PRESS) player_targetNext(); if(value == KEY_PRESS) player_targetNext();
} }
else if(INGAME() && KEY("target_nearest")) { else if(INGAME() && NODEAD() && KEY("target_nearest")) {
if(value == KEY_PRESS) player_targetNearest(); if(value == KEY_PRESS) player_targetNearest();
} }
else if(INGAME() && KEY("target_hostile")) { else if(INGAME() && NODEAD() && KEY("target_hostile")) {
if(value == KEY_PRESS) player_targetHostile(); if(value == KEY_PRESS) player_targetHostile();
} }
/* Face the target. */ /* Face the target. */
@ -311,16 +311,16 @@ static void input_key(int keynum, double value, int kabs) {
} }
} }
/* Escorts. */ /* Escorts. */
else if(INGAME() && KEY("e_attack")) { else if(INGAME() && NODEAD() && KEY("e_attack")) {
if(value == KEY_PRESS) escorts_attack(player); if(value == KEY_PRESS) escorts_attack(player);
} }
else if(INGAME() && KEY("e_hold")) { else if(INGAME() && NODEAD() && KEY("e_hold")) {
if(value == KEY_PRESS) escorts_hold(player); if(value == KEY_PRESS) escorts_hold(player);
} }
else if(INGAME() && KEY("e_return")) { else if(INGAME() && NODEAD() && KEY("e_return")) {
if(value == KEY_PRESS) escorts_return(player); if(value == KEY_PRESS) escorts_return(player);
} }
else if(INGAME() && KEY("e_clear")) { else if(INGAME() && NODEAD() && KEY("e_clear")) {
if(value == KEY_PRESS) escorts_clear(player); if(value == KEY_PRESS) escorts_clear(player);
} }
/* Shooting secondary weapon. */ /* Shooting secondary weapon. */