[Change] Revamped the ship classes. I've yet to change them in the data files.
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@ -28,7 +28,7 @@ CLUA := -I../lib/lua
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CSDL := $(shell sdl-config --cflags)
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CXML := $(shell xml2-config --cflags)
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CTTF := $(shell freetype-config --cflags)
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CPNG := $(shell libpng-config libpng --cflags)
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CPNG := #$(shell libpng-config libpng --cflags)
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CGL :=
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CFLAGS := $(CLUA) $(CSDL) $(CXML) $(CTTF) $(CPNG) $(CGL) $(VERSION) -D$(OS)
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@ -58,10 +58,10 @@ endif
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# LDFLAGS.
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LDLUA := ../lib/lua/liblua.a
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LDSDL := $(shell sdl-config --libs) -lSDL_image -lSDL_mixer
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LDSDL := $(shell sdl-config --libs) -lSDL_image -lSDL_mixer -lpng
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LDXML := $(shell xml2-config --libs)
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LDTTF := $(shell freetype-config --libs)
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CPNG := $(shell libpng-config libpng --libs)
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CPNG := #$(shell libpng-config libpng --libs)
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LDGL := -lGL
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LDFLAGS := -lm $(LDLUA) $(LDSDL) $(LDXML) $(LDTTF) $(CPNG) $(LDGL) $(LDPNG)
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124
src/ship.c
124
src/ship.c
@ -102,34 +102,47 @@ char* ship_class(Ship* s) {
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switch(s->class) {
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case SHIP_CLASS_NULL:
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return "NULL";
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/* Civilian */
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case SHIP_CLASS_CIV_LIGHT:
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return "Civilian Light";
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case SHIP_CLASS_CIV_MEDIUM:
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return "Civilian Medium";
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case SHIP_CLASS_CIV_HEAVY:
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return "Civilian Heavy";
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/* Civilian. */
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case SHIP_CLASS_YACHT:
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return "Yacht";
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case SHIP_CLASS_LUXURY_YACHT:
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return "Luxury Yacht";
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case SHIP_CLASS_CRUISE_SHIP:
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return "Cruise Ship";
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/* Merchant. */
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case SHIP_CLASS_COURIER:
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return "Courier";
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case SHIP_CLASS_FREIGHTER:
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return "Freighter";
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case SHIP_CLASS_BULK_CARRIER:
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return "Bulk Carrier";
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/* Military. */
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case SHIP_CLASS_MIL_LIGHT:
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return "Military Light";
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case SHIP_CLASS_MIL_MEDIUM:
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return "Military Medium";
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case SHIP_CLASS_MIL_HEAVY:
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return "Military Heavy";
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case SHIP_CLASS_SCOUT:
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return "Scout";
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case SHIP_CLASS_FIGHTER:
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return "Fighter";
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case SHIP_CLASS_BOMBER:
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return "Bomber";
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case SHIP_CLASS_CORVETTE:
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return "Corvette";
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case SHIP_CLASS_DESTROYER:
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return "Destroyer";
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case SHIP_CLASS_CRUISER:
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return "Cruiser";
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case SHIP_CLASS_CARRIER:
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return "Carrier";
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/* Robotic. */
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case SHIP_CLASS_ROB_LIGHT:
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return "Robotic Light";
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case SHIP_CLASS_ROB_MEDIUM:
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return "Robotic Medium";
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case SHIP_CLASS_ROB_HEAVY:
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return "Robotic Heavy";
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/* Hybrid. */
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case SHIP_CLASS_HYB_LIGHT:
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return "Hybrid Light";
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case SHIP_CLASS_HYB_MEDIUM:
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return "Hybrid Medium";
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case SHIP_CLASS_HYB_HEAVY:
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return "Hybrid Heavy";
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case SHIP_CLASS_DRONE:
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return "Drone";
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case SHIP_CLASS_HEAVY_DRONE:
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return "Heavy Drone";
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case SHIP_CLASS_MOTHERSHIP:
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return "Mothership";
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/* Unknown. */
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default:
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return "Unknown";
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}
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@ -143,33 +156,42 @@ char* ship_class(Ship* s) {
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*/
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ShipClass ship_classFromString(char* str) {
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/* Civilian. */
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if(strcmp(str, "civ light")==0)
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return SHIP_CLASS_CIV_LIGHT;
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if(strcmp(str, "civ medium")==0)
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return SHIP_CLASS_CIV_MEDIUM;
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if(strcmp(str, "civ heavy")==0)
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return SHIP_CLASS_CIV_HEAVY;
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if(strcmp(str, "Yacht")==0)
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return SHIP_CLASS_YACHT;
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else if(strcmp(str, "Luxury Yacht")==0)
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return SHIP_CLASS_LUXURY_YACHT;
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else if(strcmp(str, "Cruise Ship")==0)
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return SHIP_CLASS_CRUISE_SHIP;
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/* Merchant. */
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else if(strcmp(str, "Courier")==0)
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return SHIP_CLASS_COURIER;
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else if(strcmp(str, "Freighter")==0)
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return SHIP_CLASS_FREIGHTER;
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else if(strcmp(str, "Bulk Carrier")==0)
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return SHIP_CLASS_BULK_CARRIER;
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/* Military. */
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if(strcmp(str, "mil light")==0)
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return SHIP_CLASS_MIL_LIGHT;
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if(strcmp(str, "mil medium")==0)
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return SHIP_CLASS_MIL_MEDIUM;
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if(strcmp(str, "mil heavy")==0)
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return SHIP_CLASS_MIL_HEAVY;
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else if(strcmp(str, "Scout")==0)
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return SHIP_CLASS_SCOUT;
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else if(strcmp(str, "Fighter")==0)
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return SHIP_CLASS_FIGHTER;
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else if(strcmp(str, "Bomber")==0)
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return SHIP_CLASS_BOMBER;
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else if(strcmp(str, "Corvette")==0)
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return SHIP_CLASS_CORVETTE;
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else if(strcmp(str, "Destroyer")==0)
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return SHIP_CLASS_DESTROYER;
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else if(strcmp(str, "Carrier")==0)
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return SHIP_CLASS_CARRIER;
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/* Robotic. */
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if(strcmp(str, "rob light")==0)
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return SHIP_CLASS_ROB_LIGHT;
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if(strcmp(str, "rob medium")==0)
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return SHIP_CLASS_ROB_MEDIUM;
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if(strcmp(str, "rob heavy")==0)
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return SHIP_CLASS_ROB_HEAVY;
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/* Hybrid. */
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if(strcmp(str, "hyb light")==0)
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return SHIP_CLASS_HYB_LIGHT;
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if(strcmp(str, "hyb medium")==0)
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return SHIP_CLASS_HYB_MEDIUM;
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if(strcmp(str, "hyb heavy")==0)
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return SHIP_CLASS_HYB_HEAVY;
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else if(strcmp(str, "Drone")==0)
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return SHIP_CLASS_DRONE;
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else if(strcmp(str, "Heavy Drone")==0)
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return SHIP_CLASS_HEAVY_DRONE;
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else if(strcmp(str, "Mothership")==0)
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return SHIP_CLASS_MOTHERSHIP;
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/* Unknown. */
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return SHIP_CLASS_NULL;
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36
src/ship.h
36
src/ship.h
@ -13,19 +13,29 @@
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* @breif Contains the different types of ships.
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*/
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typedef enum ShipClass_ {
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SHIP_CLASS_NULL,
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SHIP_CLASS_CIV_LIGHT,
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SHIP_CLASS_CIV_MEDIUM,
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SHIP_CLASS_CIV_HEAVY,
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SHIP_CLASS_MIL_LIGHT,
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SHIP_CLASS_MIL_MEDIUM,
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SHIP_CLASS_MIL_HEAVY,
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SHIP_CLASS_ROB_LIGHT,
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SHIP_CLASS_ROB_MEDIUM,
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SHIP_CLASS_ROB_HEAVY,
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SHIP_CLASS_HYB_LIGHT,
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SHIP_CLASS_HYB_MEDIUM,
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SHIP_CLASS_HYB_HEAVY
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SHIP_CLASS_NULL, /**< Invalid ship. */
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/* Civilian. */
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SHIP_CLASS_YACHT, /**< Small cheap ship. */
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SHIP_CLASS_LUXURY_YACHT, /**< Small expensive ship. */
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SHIP_CLASS_CRUISE_SHIP, /**< Medium Ship. */
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/* Merchant. */
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SHIP_CLASS_COURIER, /**< Small ship. */
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SHIP_CLASS_FREIGHTER, /**< Medium ship. */
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SHIP_CLASS_BULK_CARRIER, /**< Large ship. */
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/* Military. */
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SHIP_CLASS_SCOUT, /**< Small scouter. */
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SHIP_CLASS_FIGHTER, /**< Small attack ship. */
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SHIP_CLASS_BOMBER, /**< Small attack ship with many missiles. */
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SHIP_CLASS_CORVETTE, /**< Very agile medium ship. */
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SHIP_CLASS_DESTROYER, /**< Not so agile medium ship. */
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SHIP_CLASS_CRUISER, /**< Large ship. */
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SHIP_CLASS_CARRIER, /**< Large ship with fighter bays. */
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/* Robotic. */
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SHIP_CLASS_DRONE, /**< Unmanned small robotic ship. */
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SHIP_CLASS_HEAVY_DRONE, /**< Unmannded medium robotic ship. */
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SHIP_CLASS_MOTHERSHIP /**< Unmanned large robotic carrier. */
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/* Hybrid. */
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/** @todo hybrid ship classification. */
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} ShipClass;
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/* Small wrapper for the outfits. */
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