From 9923b79684fbba6b3707578bc2eacb447dc997aa Mon Sep 17 00:00:00 2001
From: Allanis <allanis@saracraft.net>
Date: Tue, 4 Mar 2014 01:01:55 +0000
Subject: [PATCH] [Change] Start out with 0. offset so text appears sooner.

---
 src/intro.c  | 3 ++-
 src/weapon.c | 1 +
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/intro.c b/src/intro.c
index f406509..843ffb6 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -106,7 +106,8 @@ int intro_display(void) {
   x = 100.;
   y = 0.;
   tlast = SDL_GetTicks();
-  offset = -(intro_font.h + 5.);
+  offset = 0.;
+  /*offset = -(intro_font.h + 5.);*/
   max = intro_nlines + SCREEN_H / ((intro_font.h + 5.));
 
   while(1) {
diff --git a/src/weapon.c b/src/weapon.c
index 1ddf2da..9dd20d2 100644
--- a/src/weapon.c
+++ b/src/weapon.c
@@ -1020,6 +1020,7 @@ static void weapon_destroy(Weapon* w, WeaponLayer layer) {
 
   for(i = 0; (wlayer[i] != w) && (i < *nlayer); i++); /* Get to the current position. */
   if(i >= *nlayer) {
+    /** @todo Figure out why this happens in the tutorial. */
     WARN("Trying to destroy weapon not found in stack!");
     return;
   }