[Change] Tweaked interferance and lowered fire rate on seeker/headhunter
launchers.
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@ -216,7 +216,7 @@
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</general>
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</general>
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<specific type="missile seek" secondary="1">
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<specific type="missile seek" secondary="1">
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<ammo>Seeker Missile</ammo>
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<ammo>Seeker Missile</ammo>
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<delay>1200</delay>
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<delay>1800</delay>
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</specific>
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</specific>
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</outfit>
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</outfit>
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<outfit name="Seeker Missile">
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<outfit name="Seeker Missile">
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@ -253,7 +253,7 @@
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</general>
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</general>
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<specific type="missile smart" secondary="1">
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<specific type="missile smart" secondary="1">
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<ammo>Headhunter</ammo>
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<ammo>Headhunter</ammo>
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<delay>1400</delay>
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<delay>2200</delay>
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</specific>
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</specific>
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</outfit>
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</outfit>
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<outfit name="Headhunter">
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<outfit name="Headhunter">
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@ -463,7 +463,7 @@ void space_update(const double dt) {
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if(interference_timer < 0.) {
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if(interference_timer < 0.) {
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interference_timer += (1000. - cur_system->interference) / 1000. *
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interference_timer += (1000. - cur_system->interference) / 1000. *
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(3. + NormalInverse(0.25 + 0.95*RNGF()));
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(3. + NormalInverse(0.25 + 0.95*RNGF()));
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interference_target = cur_system->interference/1000. * 3. *
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interference_target = cur_system->interference/1000. * 2. *
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(1. + NormalInverse(0.25 + 0.95*RNGF()));
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(1. + NormalInverse(0.25 + 0.95*RNGF()));
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}
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}
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