[Change] Tweaked interferance and lowered fire rate on seeker/headhunter

launchers.
This commit is contained in:
Allanis 2014-05-17 13:53:23 +01:00
parent 4aaed824c8
commit 970dd36c4f
2 changed files with 3 additions and 3 deletions

View File

@ -216,7 +216,7 @@
</general> </general>
<specific type="missile seek" secondary="1"> <specific type="missile seek" secondary="1">
<ammo>Seeker Missile</ammo> <ammo>Seeker Missile</ammo>
<delay>1200</delay> <delay>1800</delay>
</specific> </specific>
</outfit> </outfit>
<outfit name="Seeker Missile"> <outfit name="Seeker Missile">
@ -253,7 +253,7 @@
</general> </general>
<specific type="missile smart" secondary="1"> <specific type="missile smart" secondary="1">
<ammo>Headhunter</ammo> <ammo>Headhunter</ammo>
<delay>1400</delay> <delay>2200</delay>
</specific> </specific>
</outfit> </outfit>
<outfit name="Headhunter"> <outfit name="Headhunter">

View File

@ -463,7 +463,7 @@ void space_update(const double dt) {
if(interference_timer < 0.) { if(interference_timer < 0.) {
interference_timer += (1000. - cur_system->interference) / 1000. * interference_timer += (1000. - cur_system->interference) / 1000. *
(3. + NormalInverse(0.25 + 0.95*RNGF())); (3. + NormalInverse(0.25 + 0.95*RNGF()));
interference_target = cur_system->interference/1000. * 3. * interference_target = cur_system->interference/1000. * 2. *
(1. + NormalInverse(0.25 + 0.95*RNGF())); (1. + NormalInverse(0.25 + 0.95*RNGF()));
} }