[Change] Cosmetic GUI fixes.
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								src/player.c
									
									
									
									
									
								
							
							
						
						
									
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								src/player.c
									
									
									
									
									
								
							@ -556,19 +556,13 @@ void player_render(void) {
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  if(j != 0) gui_renderPilot(pilot_stack[j]);
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  // Player.
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  glBegin(GL_POINTS);
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  // Player. -- Drawn last.
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  COLOUR(cRadar_player);
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  glVertex2d(  0.,  2. ); // We represent the player with a small '+'
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  glVertex2d(  0.,  1. );
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  glVertex2d(  0.,  0. );
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  glVertex2d(  0., -1. );
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  glVertex2d(  0., -2. );
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  glVertex2d(  2.,  0. );
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  glVertex2d(  1.,  0. );
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  glVertex2d( -1.,  0. );
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  glVertex2d( -2.,  0. );
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  glBegin(GL_LINES);
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    // Player. -- Drawn last.
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    COLOUR(cRadar_player);
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    glVertex2d( 0., -3.);
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    glVertex2d( 0.,  3.);
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    glVertex2d(-3.,  0.);
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    glVertex2d( 3.,  0.);
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  glEnd();
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  glPopMatrix(); // GL_PROJECTION.
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@ -693,13 +687,13 @@ void player_render(void) {
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    for(i = 0; i < MIN(player->ncommodities,3); i++) {
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      j -= gl_smallFont.h + 3;
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      if(player->commodities[i].quantity) // Quantity is over.
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        gl_print(&gl_smallFont,
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        gl_printMax(&gl_smallFont, gui.misc.w - 15,
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                gui.misc.x + 13, j,
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                NULL, "%d %s%s", player->commodities[i].quantity,
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                player->commodities[i].commodity->name,
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                (player->commodities[i].id) ? "*" : "");
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      else // Basically for weightless mission stuff.
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        gl_print(&gl_smallFont,
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        gl_printMax(&gl_smallFont, gui.misc.w - 15,
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            gui.misc.x + 13, j,
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            NULL, "%s%s", player->commodities[i].commodity->name,
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            (player->commodities[i].id) ? "*" : "");
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