[Change] Cosmetic GUI fixes.
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parent
18b57ff29b
commit
95ee7852de
24
src/player.c
24
src/player.c
@ -556,19 +556,13 @@ void player_render(void) {
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if(j != 0) gui_renderPilot(pilot_stack[j]);
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// Player.
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glBegin(GL_POINTS);
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// Player. -- Drawn last.
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COLOUR(cRadar_player);
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glVertex2d( 0., 2. ); // We represent the player with a small '+'
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glVertex2d( 0., 1. );
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glVertex2d( 0., 0. );
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glVertex2d( 0., -1. );
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glVertex2d( 0., -2. );
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glVertex2d( 2., 0. );
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glVertex2d( 1., 0. );
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glVertex2d( -1., 0. );
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glVertex2d( -2., 0. );
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glBegin(GL_LINES);
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// Player. -- Drawn last.
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COLOUR(cRadar_player);
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glVertex2d( 0., -3.);
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glVertex2d( 0., 3.);
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glVertex2d(-3., 0.);
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glVertex2d( 3., 0.);
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glEnd();
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glPopMatrix(); // GL_PROJECTION.
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@ -693,13 +687,13 @@ void player_render(void) {
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for(i = 0; i < MIN(player->ncommodities,3); i++) {
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j -= gl_smallFont.h + 3;
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if(player->commodities[i].quantity) // Quantity is over.
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gl_print(&gl_smallFont,
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gl_printMax(&gl_smallFont, gui.misc.w - 15,
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gui.misc.x + 13, j,
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NULL, "%d %s%s", player->commodities[i].quantity,
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player->commodities[i].commodity->name,
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(player->commodities[i].id) ? "*" : "");
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else // Basically for weightless mission stuff.
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gl_print(&gl_smallFont,
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gl_printMax(&gl_smallFont, gui.misc.w - 15,
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gui.misc.x + 13, j,
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NULL, "%s%s", player->commodities[i].commodity->name,
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(player->commodities[i].id) ? "*" : "");
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