diff --git a/dat/fleet.xml b/dat/fleet.xml index ebb1c58..7d5b400 100644 --- a/dat/fleet.xml +++ b/dat/fleet.xml @@ -60,7 +60,14 @@ pirate Pirate - Pirate Admonisher + Pirate Admonisher + + + + pirate + Pirate + + Pirate Vendetta @@ -114,4 +121,4 @@ Admonisher - \ No newline at end of file + diff --git a/dat/outfit.xml b/dat/outfit.xml index ad86e5f..c10dde7 100644 --- a/dat/outfit.xml +++ b/dat/outfit.xml @@ -1,459 +1,459 @@ - - -3 -11 -12 -95000 -The Ripper does what it's name implies: it rips through enemies with ease. Only downside is the energy needed to power it. -heavy - - -ripper -laser -ExpS -700 -700 -400 -10 -22 -18 - - - - -5 -2 -5 -5000 -Your basic laser. Fires charged energy beams that do a decent amount of damage to both shield and armour. -laser - - -laserred -laser -ExpS -500 -550 -300 -30 -8 -10 - - - - -4 -4 -20 -25000 -Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower. -laser_turret - - -laserred -laser -ExpS -300 -550 -300 -30 -10 -10 - - - - -4 -3 -5 -9000 -Plasma is very volatile, if properly controlled it can be very destructive, it does tend to dissipate quickly though. -laser - - -plasma -laser -ExpS -400 -450 -250 -25 -7 -7 - - - - -4 -7 -9 -15000 -Ion pulses were originally intended only to deactivate shields since they had completely nullified the old radiation technology weapons. It was thought that by figuring out a way to deactivate shields fast the radiation technology would still be able to destroy the armour. By combining shield destruction power and armour destruction power, the perfect weopns could be designed. The Ion pulses ended up being very effective against armour and electronics. With the invention of the latest generation shields and armour materials, Ion pulses have lost much of the terrain they had as newfound technology. -ion - - -ion -ion -ExpS -800 -500 -400 -10 -13 -15 - - - - -3 -11 -35 -75000 -The heavy Ion Turret uses a bigger generator for each cannon giving it more punch then the Ion cannnon. The drawback is that this augments the power usage considerably. Being designed for capital ships, this doesn't seem to worry the makers too much. -turret3 - - -ion -ion -ExpS -400 -500 -400 -7 -17 -17 - - - - -2 -8 -15 -85000 -The rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls. -heavy - - -mass -mass -ExpS -1100 -650 -500 -10 -35 -40 - - - - -2 -4 -10 -25000 -Base for launching dumb missiles. -missile - - -Missile -1200 - - - - -60 -2 -1 -800 -The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower. -missile - - -missile -missile -ExpM -5 -1 -400 -60 -800 -20 - - - - -2 -5 -12 -40000 -The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets. -missile - - -Headhunter -1400 - - - - -40 -5 -1 -2000 -Headhunters first gained fame in the crush of the Araknoid, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over. -missile - - -headhunter -missile -ExpM -7 -0.5 -5 -325 -90 -550 -20 - - - - -3 -99 -8 -25000 -Neutron Disruptor. -neutron - - -neutron -neutron -ExpS -400 -650 -275 -15 -5 -7 - - - - -10 -3 -2 -22500 -A heavy battery that will increase your ship's energy to allow you to pack more firepower. -capacitator - - -30 - - - - -5 -5 -3 -55000 -A big panel that will generate energy based off solar energy. This will allow your ship te regenerate it's energy supplies faster. -solar - - -125 - - - - -12 -9 -3 -75000 -An enhancement for the shield power system, allowing it to resist much heavier fire. -capacitator - - -15 - - - - -4 -10 -5 -145000 -A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining osem of the ship's energy. -shield - - -15 -15 --50 - - - - -1 -13 -1 -125000 -This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities. -reroute - - -70 --50 - - - - -1 -13 -1 -135000 -By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable. -stabilizer - - -50 -5 --10 - - - - -1 -13 -1 -130000 -With the adding of a couple additional steering thruster you can make it so that your ship is much agile at turning. -thruster - - -25 --10 - - - - -1 -3 -2 -20000 -Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but they're not nearly as affordable as a generic one. -afterburner - - -30 -afterburner -100 -50 -50 -30 -60 - - - - -1 -13 -4 -95000 -The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of his ship. -afterburner2 - - -50 -afterburner -185 -100 -85 -50 -65 - - - - -2 -3 -5 -15000 -The Fuel Pod allows a ship to store more fuel for hyperspace jumps. Each pod effectively increases a ship's range by a jump. -fuel_pod - - -100 - - - - -4 -6 -15 -35000 -Cargo Pods are big containers you can attach to dedicated weapon space allowing you to transport more cargo. The drawback is that you lose alot of weapon space and won't be able to defend your cargo as well... -cargo_pod - - -15 - - - - -4 -8 --10 -65000 -Adding a Weapon Rack to your ship will allow you to enjoy the benefits of more weapon space at the cost of cargo space. It's often more wiser to have less cargo, but to guard it well. -weapon_rack - - --15 - - - - -1 -4 -0 -7000 -A Star Map will give you details about all systems up to 2 jumps away. It's a great risk-free way to discover parts of the universe. -map - - -2 - - - - -1 -7 -2 -40000 -This jammer allows you to block the targetting systems of some of the missiles headed towards you, causing them to do unpredictable behaviours and not impact against your ship. -jammer0 - - -400 -20 -3 - - - - -1 -13 -3 -250000 -This jammer follows the much stricter military specifications, allowing it to deflect a much greater amount of missiles at more range then the civilian counterpart. The downside is that the energy requirements are much greater. -jammer1 - - -600 -40 -10 - - + + + 3 + 11 + 12 + 95000 + The Ripper does what it's name implies: it rips through enemies with ease. Only downside is the energy needed to power it. + heavy + + + ripper + laser + ExpS + 700 + 700 + 400 + 10 + 22 + 18 + + + + + 6 + 2 + 5 + 5000 + Your basic laser. Fires charged energy beams that do a decent amount of damage to both shield and armour. + laser + + + laserred + laser + ExpS + 500 + 550 + 300 + 30 + 8 + 10 + + + + + 4 + 4 + 20 + 25000 + Two laser cannons added on a rotating turret, allowing for 360 degrees of firepower. + laser_turret + + + laserred + laser + ExpS + 300 + 550 + 300 + 30 + 10 + 10 + + + + + 4 + 3 + 5 + 9000 + Plasma is very volatile, if properly controlled it can be very destructive, it does tend to dissipate quickly though. + laser + + + plasma + laser + ExpS + 400 + 450 + 250 + 25 + 7 + 7 + + + + + 4 + 7 + 9 + 15000 + Ion pulses were originally intended only to deactivate shields since they had completely nullified the old radiation technology weapons. It was thought that by figuring out a way to deactivate shields fast the radiation technology would still be able to destroy the armour. By combining shield destruction power and armour destruction power, the perfect weopns could be designed. The Ion pulses ended up being very effective against armour and electronics. With the invention of the latest generation shields and armour materials, Ion pulses have lost much of the terrain they had as newfound technology. + ion + + + ion + ion + ExpS + 800 + 500 + 400 + 13 + 13 + 15 + + + + + 3 + 11 + 35 + 75000 + The heavy Ion Turret uses a bigger generator for each cannon giving it more punch then the Ion cannnon. The drawback is that this augments the power usage considerably. Being designed for capital ships, this doesn't seem to worry the makers too much. + turret3 + + + ion + ion + ExpS + 400 + 500 + 400 + 7 + 17 + 17 + + + + + 2 + 8 + 15 + 85000 + The rail gun is a cannon that uses heavy magnetic pulses to accelerate pieces of debris to extremely high velocities. The impact caused by the pieces of debris can tear apart even the strongest ship hulls. + heavy + + + mass + mass + ExpS + 1100 + 650 + 500 + 10 + 35 + 40 + + + + + 2 + 4 + 10 + 25000 + Base for launching dumb missiles. + missile + + + Missile + 1200 + + + + + 60 + 2 + 1 + 800 + The cheapest missile on the market, what it lacks in a decent tracking system it makes up for in affordability and firepower. + missile + + + missile + missile + ExpM + 5 + 1 + 400 + 60 + 800 + 20 + + + + + 2 + 5 + 12 + 40000 + The Headhunter Launcher is one of the most used missile launcher by the security companies. Much more reliable then the regular missiles, Headhunters feature more sensors and an advanced tracking system making them much better at hitting their targets. + missile + + + Headhunter + 1400 + + + + + 40 + 5 + 1 + 2000 + Headhunters first gained fame in the crush of the Araknoid, a fearsome battle against a pirate stronghold where the Empire crushed the pirates thanks to the advanced guidance system on the Headhunter. Now used by mercenaries and bounty hunters all over. + missile + + + headhunter + missile + ExpM + 7 + 0.5 + 5 + 325 + 90 + 550 + 20 + + + + + 3 + 99 + 8 + 25000 + Neutron Disruptor. + neutron + + + neutron + neutron + ExpS + 400 + 650 + 275 + 15 + 5 + 7 + + + + + 10 + 3 + 2 + 22500 + A heavy battery that will increase your ship's energy to allow you to pack more firepower. + capacitator + + + 30 + + + + + 5 + 5 + 3 + 55000 + A big panel that will generate energy based off solar energy. This will allow your ship te regenerate it's energy supplies faster. + solar + + + 125 + + + + + 12 + 9 + 3 + 75000 + An enhancement for the shield power system, allowing it to resist much heavier fire. + capacitator + + + 15 + + + + + 4 + 10 + 5 + 145000 + A shield generator that feeds off the ship's main energy line. It will allow you to generate your shield faster and give you a small maximum shield boost at the expense of draining osem of the ship's energy. + shield + + + 15 + 15 + -50 + + + + + 1 + 13 + 1 + 125000 + This enhancement routes energy from the ship's energy supplies to the engine, giving the ship an increased thrust. It does not increase the ship's max speed nor turn abilities. + reroute + + + 70 + -50 + + + + + 1 + 13 + 1 + 135000 + By improving your ship's stabilization systems drastically, this modification will allow you to reach higher speeds while still keeping the ship stable. + stabilizer + + + 50 + 5 + -10 + + + + + 1 + 13 + 1 + 130000 + With the adding of a couple additional steering thruster you can make it so that your ship is much agile at turning. + thruster + + + 25 + -10 + + + + + 1 + 3 + 2 + 20000 + Being able to run from your enemies is a very powerful ability. A generic afterburner will allow you to do that. It may not be as powerful as some of the more high-end afterburners, but they're not nearly as affordable as a generic one. + afterburner + + + 30 + afterburner + 100 + 50 + 50 + 30 + 60 + + + + + 1 + 13 + 4 + 95000 + The Hellburner is one of the best afterburners available in the market. They have a much better energy to speed ratio then the generics and are much stronger. A must for any spacefarer who is proud of his ship. + afterburner2 + + + 50 + afterburner + 185 + 100 + 85 + 50 + 65 + + + + + 2 + 3 + 5 + 15000 + The Fuel Pod allows a ship to store more fuel for hyperspace jumps. Each pod effectively increases a ship's range by a jump. + fuel_pod + + + 100 + + + + + 4 + 6 + 15 + 35000 + Cargo Pods are big containers you can attach to dedicated weapon space allowing you to transport more cargo. The drawback is that you lose alot of weapon space and won't be able to defend your cargo as well... + cargo_pod + + + 15 + + + + + 4 + 8 + -10 + 65000 + Adding a Weapon Rack to your ship will allow you to enjoy the benefits of more weapon space at the cost of cargo space. It's often more wiser to have less cargo, but to guard it well. + weapon_rack + + + -15 + + + + + 1 + 4 + 0 + 7000 + A Star Map will give you details about all systems up to 2 jumps away. It's a great risk-free way to discover parts of the universe. + map + + + 2 + + + + + 1 + 7 + 2 + 40000 + This jammer allows you to block the targetting systems of some of the missiles headed towards you, causing them to do unpredictable behaviours and not impact against your ship. + jammer0 + + + 400 + 20 + 3 + + + + + 1 + 13 + 3 + 250000 + This jammer follows the much stricter military specifications, allowing it to deflect a much greater amount of missiles at more range then the civilian counterpart. The downside is that the energy requirements are much greater. + jammer1 + + + 600 + 40 + 10 + + diff --git a/dat/ship.xml b/dat/ship.xml index 54e77a6..1908ff1 100644 --- a/dat/ship.xml +++ b/dat/ship.xml @@ -1,417 +1,482 @@ - -llama -minimal -engine -1 -120000 -Melendez Corp. -2 -One of the most widely used ships in the galaxy. Reknown for it's stability and stubborness. The design hasn't been modified much since it's creation many many years ago. It was one of the first civilian use spacecrafts, first used by aristocracy and now used by everyone who cannot afford better. - -220 -150 -260 - - -50 -60 -240 -80 -50 -500 - - -2 -32 -400 -25 -20 - - -Laser Cannon - - - -hyena -minimal -engine -1 -180000 -Aerosys -2 -The star product of Aerosys, the Hyena quickly has become a favorite of pirates far and wide. Not much of a fighter, nor does it pack too much of a punch, but they like to come in swarms to overcome their enemies. While the Aerosys' official stance is that it doesn't sell them to shady characters, it's widely known that they do as it seems there's a countless amount in the hands of pirates. - -300 -180 -330 - - -70 -50 -180 -150 -60 -550 - - -2 -25 -300 -30 -10 - - -Laser Cannon - - - -pacifier -minimal -engine -2 -1200000 -Nexus -8 -The Pacifier is one of the older and trustier designs of the Nexus Corporation. Was constructed mainly to patrol border systems. They are very heavy fighters designed to be able to take a pounding and dish out damage, but the cost has been maneuverability. No reason to run though if you're in one of these. - -180 -115 -200 - - -260 -180 -420 -240 -90 -1380 - - -17 -230 -500 -130 -30 - - -Laser Cannon -Laser Turret -Headhunter Launcher -Headhunter - - - -hawking -minimal -engine -3 -7500000 -Nexus -9 -A heavy frigate designed for heavy combat. Used widely by the empire to establish control on it's territory. Has more then enough firepower to not be taken lightly. - -80 -70 -100 - - -600 -400 -900 -300 -80 -1600 - - -35 -3750 -300 -200 -70 - - -Laser Turret -Headhunter Launcher -Headhunter - - - -lancelot -minimal -engine -2 -500000 -Nexus -7 -One of the Nexus' prize heavy fighters. Was originally a secret design for the Empire military, but then disclosed. Now a modified version is available for civilians, although it doesn't meet up to the original specifications. -Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since UST 1132. - -220 -135 -260 - - -140 -100 -280 -180 -60 -980 - - -4 -90 -400 -80 -10 - - -Ripper MK2 -Headhunter Launcher -Headhunter - - - -mule -minimal -engine -2 -900000 -Melendez Corp -5 -A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model allowing for enjoyable cruises. Was a favorite target of pirates until they added stock turrets to the new models which can now defend themselves properly. - -100 -100 -100 - - -160 -200 -300 -100 -40 -800 - - -13 -1750 -500 -50 -250 - - -Laser Turret - - - -drone -minimal -engine -7 -300000 -Robosys -99 -A robot drone. - -320 -200 -360 - - -70 -40 -300 -240 -420 -600 - - -1 -15 -1 -24 -1 - - -Neutron Disruptor - - - -gawain -minimal -engine -1 -500000 -Nexus -11 -The Gawain is a very high end ship that heavily uses the technology developed with the Lancelot. It's widely used as a sporting rig as it is extremely maneuverable, although they are rarely used in combat because they are too expensive for the little firepower they can apport. - -320 -170 -340 - - -90 -50 -240 -100 -70 -700 - - -2 -28 -400 -35 -15 - - -Ion Cannon - - - -goddard -minimal -engine -3 -11500000 -House Goddard -1001 -The archaic design of the Goddard is decieving. Although it takes the shape of traditional flying intra-planet vessels, it's very suited for space travel. -Production is entirely done on Zhiru en the Goddard system by House Goddard, the sole providor and dealer in Goddards. Over time, specialization and improvements on the original time have kept it very competitive in the market. It's a classic of space. - -100 -80 -130 - - -800 -500 -2000 -330 -90 -1700 - - -52 -4350 -500 -250 -60 - - -Heavy Ion Turret -Laser Turret -Headhunter Launcher -Headhunter - - - -admonisher -minimal -engine -2 -900000 -Nexus -10 -A very versatile combat ship. Nexus defines it as the combination between the ruggedness of the Pacifier and the agility of the Lancelot. Overall a very solid fighter. - -200 -105 -200 - - -240 -170 -380 -240 -90 -1180 - - -13 -170 -400 -110 -20 - - -Laser Cannon -Plasma Blaster -Headhunter Launcher -Headhunter - - - -admonisher_pirate -minimal -engine -2 -850000 -Pirate -9009 -What do you get when you rip apart an Admonisher, hack up the internals and slap it back together? A Pirate Admonisher, which surprisingly works quite well. - -205 -110 -210 - - -250 -175 -390 -260 -60 -1180 - - -13 -165 -400 -125 -15 - - -Plasma Blaster -Missile Launcher -Missile -Milspec Jammer - - - -schroedinger -minimal -engine -1 -180000 -Sirius Systems -5 -The Schroedinger is primarily used as a reconnaissance vessel. It has very far autonomy thanks to it's special fuel tanks and light frame. The downside is that the ship is extremely vulnerable to attack. It also sports a twin pair of Eraedon engines, making it pretty maneuverable. - -260 -165 -300 - - -60 -25 -180 -60 -30 -400 - - -2 -17 -800 -15 -15 - - -Civilian Jammer - - + + llama + minimal + engine + 1 + 120000 + Melendez Corp. + 2 + One of the most widely used ships in the galaxy. Reknown for it's stability and stubborness. The design hasn't been modified much since it's creation many many years ago. It was one of the first civilian use spacecrafts, first used by aristocracy and now used by everyone who cannot afford better. + + 220 + 150 + 260 + + + 50 + 60 + 240 + 80 + 50 + 500 + + + 2 + 32 + 400 + 25 + 20 + + + Laser Cannon + + + + hyena + minimal + engine + 1 + 180000 + Aerosys + 2 + The star product of Aerosys, the Hyena quickly has become a favorite of pirates far and wide. Not much of a fighter, nor does it pack too much of a punch, but they like to come in swarms to overcome their enemies. While the Aerosys' official stance is that it doesn't sell them to shady characters, it's widely known that they do as it seems there's a countless amount in the hands of pirates. + + 300 + 180 + 330 + + + 70 + 50 + 180 + 150 + 60 + 550 + + + 2 + 25 + 300 + 30 + 10 + + + Laser Cannon + + + + pacifier + minimal + engine + 2 + 1200000 + Nexus + 8 + The Pacifier is one of the older and trustier designs of the Nexus Corporation. Was constructed mainly to patrol border systems. They are very heavy fighters designed to be able to take a pounding and dish out damage, but the cost has been maneuverability. No reason to run though if you're in one of these. + + 180 + 115 + 200 + + + 260 + 180 + 420 + 240 + 90 + 1380 + + + 17 + 230 + 500 + 130 + 30 + + + Laser Cannon + Laser Turret + Headhunter Launcher + Headhunter + + + + hawking + minimal + engine + 3 + 7500000 + Nexus + 9 + A heavy frigate designed for heavy combat. Used widely by the empire to establish control on it's territory. Has more then enough firepower to not be taken lightly. + + 80 + 70 + 100 + + + 600 + 400 + 900 + 300 + 80 + 1600 + + + 35 + 3750 + 300 + 200 + 70 + + + Laser Turret + Headhunter Launcher + Headhunter + + + + lancelot + minimal + engine + 2 + 500000 + Nexus + 7 + One of the Nexus' prize heavy fighters. Was originally a secret design for the Empire military, but then disclosed. Now a modified version is available for civilians, although it doesn't meet up to the original specifications.Used by security agencies all over the universe for it's reliability and availability. Proudly enforcing your security since UST 1132. + + 220 + 135 + 260 + + + 140 + 100 + 280 + 180 + 60 + 980 + + + 4 + 90 + 400 + 80 + 10 + + + Ripper MK2 + Headhunter Launcher + Headhunter + + + + mule + minimal + engine + 2 + 900000 + Melendez Corp + 5 + A heavy liner specialized in freighting cargo all over the universe. Also has good accomodations for passengers depending on the model allowing for enjoyable cruises. Was a favorite target of pirates until they added stock turrets to the new models which can now defend themselves properly. + + 100 + 100 + 100 + + + 160 + 200 + 300 + 100 + 40 + 800 + + + 13 + 1750 + 500 + 50 + 250 + + + Laser Turret + + + + drone + minimal + engine + 7 + 300000 + Robosys + 99 + A robot drone. + + 320 + 200 + 360 + + + 70 + 40 + 300 + 240 + 420 + 600 + + + 1 + 15 + 1 + 24 + 1 + + + Neutron Disruptor + + + + gawain + minimal + engine + 1 + 500000 + Nexus + 11 + The Gawain is a very high end ship that heavily uses the technology developed with the Lancelot. It's widely used as a sporting rig as it is extremely maneuverable, although they are rarely used in combat because they are too expensive for the little firepower they can apport. + + 320 + 170 + 340 + + + 90 + 50 + 240 + 100 + 70 + 700 + + + 2 + 28 + 400 + 35 + 15 + + + Ion Cannon + + + + goddard + minimal + engine + 3 + 11500000 + House Goddard + 1001 + The archaic design of the Goddard is decieving. Although it takes the shape of traditional flying intra-planet vessels, it's very suited for space travel.Production is entirely done on Zhiru en the Goddard system by House Goddard the sole providor and dealer in Goddards. Over time, specialization and improvements on the original time have kept it very competitive in the market. It's a classic of space. + + 100 + 80 + 130 + + + 800 + 500 + 2000 + 330 + 90 + 1700 + + + 52 + 4350 + 500 + 250 + 60 + + + Heavy Ion Turret + Laser Turret + Headhunter Launcher + Headhunter + + + + admonisher + minimal + engine + 2 + 900000 + Nexus + 10 + A very versatile combat ship. Nexus defines it as the combination between the ruggedness of the Pacifier and the agility of the Lancelot. Overall a very solid fighter. + + 200 + 105 + 200 + + + 240 + 170 + 380 + 240 + 90 + 1180 + + + 13 + 170 + 400 + 110 + 20 + + + Laser Cannon + Plasma Blaster + Headhunter Launcher + Headhunter + + + + admonisher_pirate + minimal + engine + 2 + 850000 + Skull and Bones + 9009 + What do you get when you rip apart an Admonisher, hack up the internals and slap it back together? A Pirate Admonisher, which surprisingly works quite well. + + 205 + 110 + 210 + + + 250 + 175 + 390 + 260 + 60 + 1180 + + + 13 + 165 + 400 + 125 + 15 + + + Plasma Blaster + Missile Launcher + Missile + Milspec Jammer + + + + schroedinger + minimal + engine + 1 + 180000 + Sirius Systems + 5 + The Schroedinger is primarily used as a reconnaissance vessel. It has very far autonomy thanks to it's special fuel tanks and light frame. The downside is that the ship is extremely vulnerable to attack. It also sports a twin pair of Eraedon engines, making it pretty maneuverable. + + 260 + 165 + 300 + + + 60 + 25 + 180 + 60 + 30 + 400 + + + 2 + 17 + 800 + 15 + 15 + + + Civilian Jammer + + + + vendetta + minimal + engine + 1 + 400000 + House Dvaered + 8 + The Vendetta displays the House Dvaered philosophy very well. Give a ship as many intimidating guns as you can, layer it with as much armour and you can, and sort of forget about giving it proper electronics. It's amazing to see that these fly. + + 200 + 125 + 180 + + + 70 + 160 + 500 + 90 + 30 + 600 + + + 4 + 67 + 300 + 60 + 5 + + + Laser Cannon + + + + vendetta_pirate + minimal + engine + 1 + 450000 + Skull and Bones + 9009 + The Pirate Vendetta is even more intimidating then it's regular counterpart. It's been heavily tweaked to be more adjusted to the pirate style of flying. Some of the armour has been removed to make more room for loot, while the reactor has been jacked up by a dubious technician. The ship ends up being much more solid then the original, but every so often the reactor goes nova destroying the ship. You hope it won't happen to you if you get in one. + + 210 + 135 + 190 + + + 80 + 150 + 540 + 95 + 32 + 625 + + + 4 + 65 + 300 + 60 + 10 + + + Plasma Blaster + Laser Cannon + + diff --git a/dat/start.xml b/dat/start.xml index 279fbd9..c81ed5b 100644 --- a/dat/start.xml +++ b/dat/start.xml @@ -2,7 +2,7 @@ Dark Tides - Lancelot + Pirate Vendetta 500000 1500000 diff --git a/gfx/ship/goddard_target.png b/gfx/ship/goddard_target.png index 2bc2c5e..929c82e 100644 Binary files a/gfx/ship/goddard_target.png and b/gfx/ship/goddard_target.png differ diff --git a/gfx/ship/schroedinger_target.png b/gfx/ship/schroedinger_target.png index e97185e..75aed09 100644 Binary files a/gfx/ship/schroedinger_target.png and b/gfx/ship/schroedinger_target.png differ diff --git a/gfx/ship/vendetta.png b/gfx/ship/vendetta.png new file mode 100644 index 0000000..8312b59 Binary files /dev/null and b/gfx/ship/vendetta.png differ diff --git a/gfx/ship/vendetta_pirate.png b/gfx/ship/vendetta_pirate.png new file mode 100644 index 0000000..6606430 Binary files /dev/null and b/gfx/ship/vendetta_pirate.png differ diff --git a/gfx/ship/vendetta_target.png b/gfx/ship/vendetta_target.png new file mode 100644 index 0000000..ed57b68 Binary files /dev/null and b/gfx/ship/vendetta_target.png differ diff --git a/src/faction.c b/src/faction.c index 691f613..d93219a 100644 --- a/src/faction.c +++ b/src/faction.c @@ -400,7 +400,7 @@ int factions_load(void) { free(buf); xmlCleanupParser(); - WARN("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s"); + DEBUG("Loaded %d Faction%s", faction_nstack, (faction_nstack==1) ?"": "s"); return 0; } diff --git a/src/opengl.c b/src/opengl.c index 70ea6c7..383773b 100644 --- a/src/opengl.c +++ b/src/opengl.c @@ -913,6 +913,7 @@ int gl_init(void) { } /* Test the setup - aim for 32. */ + gl_screen.depth = 32; depth = SDL_VideoModeOK(SCREEN_W, SCREEN_H, gl_screen.depth, flags); if(depth == 0) WARN("Video mode %dx%d @ %d bpp not supported" diff --git a/src/outfit.c b/src/outfit.c index eecb1fd..aa9cceb 100644 --- a/src/outfit.c +++ b/src/outfit.c @@ -398,16 +398,16 @@ static void outfit_parseSWeapon(Outfit* tmp, const xmlNodePtr parent) { else if(xml_isNode(node, "damage")) outfit_parseDamage(&tmp->u.blt.dtype, &tmp->u.blt.damage, node); } while((node = node->next)); -#define MELEMENT(o,s) if((o) == 0) \ - WARN("Outfit '%s' missing '"s"' element", tmp->name) - if(tmp->u.blt.gfx_space == NULL) - WARN("Outfit '%s' missing 'gfx' element", tmp->name); - MELEMENT(tmp->u.blt.sound, "sound"); - MELEMENT(tmp->u.blt.delay, "delay"); - MELEMENT(tmp->u.blt.speed, "speed"); - MELEMENT(tmp->u.blt.range, "range"); - MELEMENT(tmp->u.blt.accuracy, "accuracy"); - MELEMENT(tmp->u.blt.damage==0, "damage"); + +#define MELEMENT(o,s) \ + if (o) WARN("Outfit '%s' missing/invalid '"s"' element", tmp->name) + MELEMENT(tmp->u.blt.gfx_space==NULL, "gfx"); + MELEMENT((sound_lock!=NULL) && (tmp->u.blt.sound==0), "sound"); + MELEMENT(tmp->u.blt.delay==0, "delay"); + MELEMENT(tmp->u.blt.speed==0, "speed"); + MELEMENT(tmp->u.blt.range==0, "range"); + MELEMENT(tmp->u.blt.accuracy==0, "accuracy"); + MELEMENT(tmp->u.blt.damage==0, "damage"); #undef MELEMENT }