[Add] Buy/Sell cargo.
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							@ -46,6 +46,8 @@ static Planet* planet = NULL;
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// Commodity excahnge.
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static void commodity_exchange(void);
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static void commodity_exchange_close(char* str);
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static void commodity_buy(char* str);
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static void commodity_sell(char* str);
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// Outfits.
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static void outfits(void);
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static void outfits_close(char* str);
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@ -78,12 +80,20 @@ static void commodity_exchange(void) {
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        BUTTON_WIDTH, BUTTON_HEIGHT, "btnCommodityClose",
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        "Close", commodity_exchange_close);
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	window_addButton(secondary_wid, -40-((BUTTON_WIDTH-20)/2), 20*2+BUTTON_HEIGHT,
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					(BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommodityBuy",
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					"Buy", commodity_buy);
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	window_addButton(secondary_wid, -20, 20*2+BUTTON_HEIGHT,
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					(BUTTON_WIDTH-20)/2, BUTTON_HEIGHT, "btnCommoditySell",
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					"Sell", commodity_buy);
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	goods = malloc(sizeof(char*)*planet->ncommodities);
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	for(i = 0; i < planet->ncommodities; i++)
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		goods[i] = strdup(planet->commodities[i]->name);
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	window_addList(secondary_wid, 20, -40,
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				100, COMMODITY_HEIGHT-80-BUTTON_HEIGHT,
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				COMMODITY_WIDTH-BUTTON_WIDTH-60, COMMODITY_HEIGHT-80-BUTTON_HEIGHT,
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				"lstGoods", goods, planet->ncommodities, 0, NULL);
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}
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@ -92,6 +102,44 @@ static void commodity_exchange_close(char* str) {
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    window_destroy(secondary_wid);
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}
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static void commodity_buy(char* str) {
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	(void)str;
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	char* comname;
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	Commodity* com;
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	int q;
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	q = 10;
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	comname = toolkit_getList(secondary_wid, "lstGoods");
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	com = commodity_get(comname);
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	if(player_credits <= q * com->medium) {
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		toolkit_alert("Not enough Scred!");
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		return;
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	}
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	else if(player->cargo_free <= 0) {
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		toolkit_alert("not enough free space!");
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		return;
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	}
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	q = pilot_addCargo(player, com, q);
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	player_credits -= q * com->medium;
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}
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static void commodity_sell(char* str) {
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	(void)str;
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	char* comname;
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	Commodity* com;
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	int q;
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	q = 10;
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	comname = toolkit_getList(secondary_wid, "lstGoods");
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	com = commodity_get(comname);
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	q = pilot_rmCargo(player, com, q);
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	player_credits += q * com->medium;
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}
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static void outfits(void) {
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	char** outfits;
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	int noutfits;
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@ -500,7 +500,7 @@ int pilot_addCargo(Pilot* pilot, Commodity* cargo, int quantity) {
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	// Must add another one.
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	pilot->commodities = realloc(pilot->commodities,
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				sizeof(PilotCommodity) * pilot->ncommodities);
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				sizeof(PilotCommodity) * (pilot->ncommodities+1));
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	pilot->commodities[pilot->ncommodities].commodity = cargo;
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	if(pilot->cargo_free < quantity)
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		q = pilot->cargo_free;
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@ -519,7 +519,7 @@ int pilot_rmCargo(Pilot* pilot, Commodity* cargo, int quantity) {
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	q = quantity;
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	for(i = 0; i < pilot->ncommodities; i++)
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		if(pilot->commodities[i].commodity == cargo) {
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			if(quantity > pilot->commodities[i].quantity) {
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			if(quantity >= pilot->commodities[i].quantity) {
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				q = pilot->commodities[i].quantity;
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				// Remove cargo.
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@ -535,10 +535,7 @@ int pilot_rmCargo(Pilot* pilot, Commodity* cargo, int quantity) {
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			return q;
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		}
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	WARN("Trying to remove %d cargo '%s' from pilot '%s' when it doesn't exist",
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				quantity, cargo->name, pilot->name);
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	return -1;
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	return 0;
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}
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// ==Init pilot.===========================================
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@ -493,7 +493,7 @@ void player_render(void) {
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	// Cargo and co.
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	if(player->ncommodities > 0) {
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		j -= gl_smallFont.h - 5;
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		j -= gl_smallFont.h + 5;
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		gl_print(&gl_smallFont,
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					gui.misc.x + 8, j, &cConsole, "Cargo");
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