[Fix] Forgot to remove special effects when in hyperspace.`
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				| @ -11,6 +11,7 @@ | |||||||
| #include "pause.h" | #include "pause.h" | ||||||
| #include "weapon.h" | #include "weapon.h" | ||||||
| #include "toolkit.h" | #include "toolkit.h" | ||||||
|  | #include "spfx.h" | ||||||
| #include "player.h" | #include "player.h" | ||||||
| 
 | 
 | ||||||
| #define XML_PLANET_ID       "Planets" | #define XML_PLANET_ID       "Planets" | ||||||
| @ -183,6 +184,7 @@ void space_init(const char* sysname) { | |||||||
|   player_clear(); // Clears targets.
 |   player_clear(); // Clears targets.
 | ||||||
|   pilots_clean(); // Destroy all the current pilots, exept player.
 |   pilots_clean(); // Destroy all the current pilots, exept player.
 | ||||||
|   weapon_clear(); // Get rid of all the weapons.
 |   weapon_clear(); // Get rid of all the weapons.
 | ||||||
|  | 	spfx_clear();		// Remove of explosions.
 | ||||||
| 
 | 
 | ||||||
|   if((sysname == NULL) && (cur_system == NULL)) |   if((sysname == NULL) && (cur_system == NULL)) | ||||||
|     ERR("Cannot reinit system if there is no system previously loaded"); |     ERR("Cannot reinit system if there is no system previously loaded"); | ||||||
|  | |||||||
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