[Add] More verbose ai logging and more monies.
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@ -27,6 +27,9 @@ function attacked(attacker)
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end
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end
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function create()
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end
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function attack()
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target = ai.targetid()
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@ -33,6 +33,9 @@ function attacked(attacker)
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end
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function create()
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if ai.rnd(0,2)==0 then -- More money, but less often.
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ai.setcredits(1000, ai.shipprice()/70)
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end
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if ai.rnd(0,2)==0 then
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ai.broadcast("The Empire is watching")
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end
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@ -56,6 +56,12 @@ function attacked(attacker)
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end
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end
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function create()
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if ai.rnd(0,5) ~= 0 then
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ai.setcredits(0, ai.shipprice()/300)
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end
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end
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function taunt(target)
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num = ai.rnd(0,4)
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if num == 0 then msg = "How dare you attack me?!"
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3
src/ai.c
3
src/ai.c
@ -215,7 +215,8 @@ static void ai_run(const char* funcname) {
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lua_getglobal(L, funcname);
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if(lua_pcall(L, 0, 0, 0))
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// Errors accured.
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WARN("%s", lua_tostring(L, -1));
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WARN("Pilot '%s' ai -> '%s' : %s",
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cur_pilot->name, funcname, lua_tostring(L,-1));
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}
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// Destroy the AI part of the pilot.
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