[Change] Renamed rigid body stuff.

This commit is contained in:
Allanis 2017-11-19 22:01:50 +00:00
parent 40f38a0f58
commit 8ff436c193
10 changed files with 46 additions and 46 deletions

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@ -4,17 +4,17 @@ SUBDIRS = sbre/
bin_PROGRAMS = Lephisto3D bin_PROGRAMS = Lephisto3D
Lephisto3D_SOURCES = main.cpp gui_button.cpp gui.cpp gui_fixed.cpp gui_screen.cpp gui_label.cpp glfreetype.cpp \ Lephisto3D_SOURCES = main.cpp gui_button.cpp gui.cpp gui_fixed.cpp gui_screen.cpp gui_label.cpp glfreetype.cpp \
objimport.cpp body.cpp space.cpp ship.cpp player.cpp gui_toggle_button.cpp gui_radio_button.cpp \ objimport.cpp body.cpp space.cpp ship.cpp player.cpp gui_toggle_button.cpp gui_radio_button.cpp \
gui_radio_group.cpp rigid_body.cpp planet.cpp star.cpp frame.cpp gui_image_button.cpp gui_image.cpp \ gui_radio_group.cpp dynamic_body.cpp planet.cpp star.cpp frame.cpp gui_image_button.cpp gui_image.cpp \
gui_image_radio_button.cpp gui_multi_state_image_button.cpp ship_cpanel.cpp gui_widget.cpp sector_view.cpp \ gui_image_radio_button.cpp gui_multi_state_image_button.cpp ship_cpanel.cpp gui_widget.cpp sector_view.cpp \
mtrand.cpp world_view.cpp system_view.cpp star_system.cpp sector.cpp system_info_view.cpp generic_system_view.cpp \ mtrand.cpp world_view.cpp system_view.cpp star_system.cpp sector.cpp system_info_view.cpp generic_system_view.cpp \
gui_container.cpp date.cpp space_station.cpp space_station_view.cpp static_rigid_body.cpp ship_type.cpp \ gui_container.cpp date.cpp space_station.cpp space_station_view.cpp model_body.cpp ship_type.cpp \
info_view.cpp model_coll_mesh_data.cpp info_view.cpp model_coll_mesh_data.cpp
Lephisto3D_LDADD = sbre/libsbre.a Lephisto3D_LDADD = sbre/libsbre.a
include_HEADERS = body.h frame.h generic_system_view.h glfreetype.h gui_button.h gui_container.h gui_events.h gui_fixed.h \ include_HEADERS = body.h frame.h generic_system_view.h glfreetype.h gui_button.h gui_container.h gui_events.h gui_fixed.h \
gui.h gui_image_button.h gui_image.h gui_image_radio_button.h gui_label.h gui_multi_state_image_button.h gui_radio_button.h \ gui.h gui_image_button.h gui_image.h gui_image_radio_button.h gui_label.h gui_multi_state_image_button.h gui_radio_button.h \
gui_radio_group.h gui_screen.h gui_toggle_button.h gui_widget.h libs.h matrix4x4.h mtrand.h objimport.h l3d.h \ gui_radio_group.h gui_screen.h gui_toggle_button.h gui_widget.h libs.h matrix4x4.h mtrand.h objimport.h l3d.h \
planet.h player.h rigid_body.h sector.h sector_view.h ship_cpanel.h ship.h space.h star.h star_system.h system_info_view.h \ planet.h player.h dynamic_body.h sector.h sector_view.h ship_cpanel.h ship.h space.h star.h star_system.h system_info_view.h \
system_view.h vector3.h view.h world_view.h date.h space_station.h space_station_view.h static_rigid_body.h gui_iselectable.h \ system_view.h vector3.h view.h world_view.h date.h space_station.h space_station_view.h model_body.h gui_iselectable.h \
ship_type.h object.h info_view.h model_coll_mesh_data.h ship_type.h object.h info_view.h model_coll_mesh_data.h

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@ -1,10 +1,10 @@
#include "libs.h" #include "libs.h"
#include "rigid_body.h" #include "dynamic_body.h"
#include "space.h" #include "space.h"
#include "objimport.h" #include "objimport.h"
#include "frame.h" #include "frame.h"
RigidBody::RigidBody(void) : StaticRigidBody() { DynamicBody::DynamicBody(void) : ModelBody() {
m_flags = Body::FLAG_CAN_MOVE_FRAME; m_flags = Body::FLAG_CAN_MOVE_FRAME;
m_body = dBodyCreate(Space::world); m_body = dBodyCreate(Space::world);
dMassSetBox(&m_mass, 1, 50, 50, 50); dMassSetBox(&m_mass, 1, 50, 50, 50);
@ -13,7 +13,7 @@ RigidBody::RigidBody(void) : StaticRigidBody() {
dBodySetMass(m_body, &m_mass); dBodySetMass(m_body, &m_mass);
} }
void RigidBody::SetMassDistributionFromCollMesh(const CollMesh* m) { void DynamicBody::SetMassDistributionFromCollMesh(const CollMesh* m) {
vector3d min = vector3d(FLT_MAX); vector3d min = vector3d(FLT_MAX);
vector3d max = vector3d(-FLT_MAX); vector3d max = vector3d(-FLT_MAX);
for(int i = 0; i < 3*m->nv; i += 3) { for(int i = 0; i < 3*m->nv; i += 3) {
@ -28,21 +28,21 @@ void RigidBody::SetMassDistributionFromCollMesh(const CollMesh* m) {
dBodySetMass(m_body, &m_mass); dBodySetMass(m_body, &m_mass);
} }
vector3d RigidBody::GetAngularMomentum(void) { vector3d DynamicBody::GetAngularMomentum(void) {
matrix4x4d I; matrix4x4d I;
I.LoadFromOdeMatrix(m_mass.I); I.LoadFromOdeMatrix(m_mass.I);
return I * vector3d(dBodyGetAngularVel(m_body)); return I * vector3d(dBodyGetAngularVel(m_body));
} }
RigidBody::~RigidBody(void) { DynamicBody::~DynamicBody(void) {
dBodyDestroy(m_body); dBodyDestroy(m_body);
} }
void RigidBody::SetVelocity(vector3d v) { void DynamicBody::SetVelocity(vector3d v) {
dBodySetLinearVel(m_body, v.x, v.y, v.z); dBodySetLinearVel(m_body, v.x, v.y, v.z);
} }
void RigidBody::SetAngVelocity(vector3d v) { void DynamicBody::SetAngVelocity(vector3d v) {
dBodySetAngularVel(m_body, v.x, v.y, v.z); dBodySetAngularVel(m_body, v.x, v.y, v.z);
} }

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@ -1,15 +1,15 @@
#pragma once #pragma once
#include "body.h" #include "body.h"
#include "static_rigid_body.h" #include "model_body.h"
#include "vector3.h" #include "vector3.h"
#include "matrix4x4.h" #include "matrix4x4.h"
class ObjMesh; class ObjMesh;
class RigidBody: public StaticRigidBody { class DynamicBody : public ModelBody {
public: public:
RigidBody(void); DynamicBody(void);
virtual ~RigidBody(void); virtual ~DynamicBody(void);
void SetVelocity(vector3d v); void SetVelocity(vector3d v);
void SetAngVelocity(vector3d v); void SetAngVelocity(vector3d v);
void SetMesh(ObjMesh* m); void SetMesh(ObjMesh* m);

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@ -1,5 +1,5 @@
#include "libs.h" #include "libs.h"
#include "static_rigid_body.h" #include "model_body.h"
#include "space.h" #include "space.h"
#include "matrix4x4.h" #include "matrix4x4.h"
#include "frame.h" #include "frame.h"
@ -7,24 +7,24 @@
#include "world_view.h" #include "world_view.h"
#include "model_coll_mesh_data.h" #include "model_coll_mesh_data.h"
StaticRigidBody::StaticRigidBody(void): Body() { ModelBody::ModelBody(void): Body() {
triMeshLastMatrixIndex = 0; triMeshLastMatrixIndex = 0;
} }
StaticRigidBody::~StaticRigidBody(void) { ModelBody::~ModelBody(void) {
SetFrame(0); /* Will remove geom from frame if necessary. */ SetFrame(0); /* Will remove geom from frame if necessary. */
for(unsigned int i = 0; i < geoms.size(); i++) { for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomDestroy(geoms[i]); dGeomDestroy(geoms[i]);
} }
} }
void StaticRigidBody::GeomsSetBody(dBodyID body) { void ModelBody::GeomsSetBody(dBodyID body) {
for(unsigned int i = 0; i < geoms.size(); i++) { for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetBody(geoms[i], body); dGeomSetBody(geoms[i], body);
} }
} }
void StaticRigidBody::SetGeomFromSBREModel(int sbreModel, ObjParams* params) { void ModelBody::SetGeomFromSBREModel(int sbreModel, ObjParams* params) {
assert(geoms.size() == 0); assert(geoms.size() == 0);
CollMeshSet* mset = GetModelCollMeshSet(sbreModel); CollMeshSet* mset = GetModelCollMeshSet(sbreModel);
@ -39,33 +39,33 @@ void StaticRigidBody::SetGeomFromSBREModel(int sbreModel, ObjParams* params) {
} }
} }
void StaticRigidBody::SetPosition(vector3d p) { void ModelBody::SetPosition(vector3d p) {
for(unsigned int i = 0; i < geoms.size(); i++) { for(unsigned int i = 0; i < geoms.size(); i++) {
dGeomSetPosition(geoms[i], p.x, p.y, p.z); dGeomSetPosition(geoms[i], p.x, p.y, p.z);
} }
} }
void StaticRigidBody::SetVelocity(vector3d v) { void ModelBody::SetVelocity(vector3d v) {
assert(0); assert(0);
} }
vector3d StaticRigidBody::GetPosition(void) { vector3d ModelBody::GetPosition(void) {
const dReal* pos = dGeomGetPosition(geoms[0]); const dReal* pos = dGeomGetPosition(geoms[0]);
return vector3d(pos[0], pos[1], pos[2]); return vector3d(pos[0], pos[1], pos[2]);
} }
void StaticRigidBody::GetRotMatrix(matrix4x4d& m) { void ModelBody::GetRotMatrix(matrix4x4d& m) {
m.LoadFromOdeMatrix(dGeomGetRotation(geoms[0])); m.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
} }
void StaticRigidBody::ViewingRotation(void) { void ModelBody::ViewingRotation(void) {
matrix4x4d m; matrix4x4d m;
GetRotMatrix(m); GetRotMatrix(m);
m = m.InverseOf(); m = m.InverseOf();
glMultMatrixd(&m[0]); glMultMatrixd(&m[0]);
} }
void StaticRigidBody::TransformCameraTo(void) { void ModelBody::TransformCameraTo(void) {
const dReal* p = dGeomGetPosition(geoms[0]); const dReal* p = dGeomGetPosition(geoms[0]);
matrix4x4d m; matrix4x4d m;
GetRotMatrix(m); GetRotMatrix(m);
@ -74,7 +74,7 @@ void StaticRigidBody::TransformCameraTo(void) {
glTranslated(-p[0], -p[1], -p[2]); glTranslated(-p[0], -p[1], -p[2]);
} }
void StaticRigidBody::TransformToModelCoords(const Frame* camFrame) { void ModelBody::TransformToModelCoords(const Frame* camFrame) {
vector3d fpos = GetPositionRelTo(camFrame); vector3d fpos = GetPositionRelTo(camFrame);
const dReal* r = dGeomGetRotation(geoms[0]); const dReal* r = dGeomGetRotation(geoms[0]);
@ -86,7 +86,7 @@ void StaticRigidBody::TransformToModelCoords(const Frame* camFrame) {
glMultMatrixd(&m[0]); glMultMatrixd(&m[0]);
} }
void StaticRigidBody::SetFrame(Frame* f) { void ModelBody::SetFrame(Frame* f) {
if(GetFrame()) { if(GetFrame()) {
for(unsigned int i = 0; i < geoms.size(); i++) { for(unsigned int i = 0; i < geoms.size(); i++) {
GetFrame()->RemoveGeom(geoms[i]); GetFrame()->RemoveGeom(geoms[i]);
@ -100,7 +100,7 @@ void StaticRigidBody::SetFrame(Frame* f) {
} }
} }
void StaticRigidBody::TriMeshUpdateLastPos(void) { void ModelBody::TriMeshUpdateLastPos(void) {
/* ODE tri mesh likes to know our old position. */ /* ODE tri mesh likes to know our old position. */
const dReal* r = dGeomGetRotation(geoms[0]); const dReal* r = dGeomGetRotation(geoms[0]);
vector3d pos = GetPosition(); vector3d pos = GetPosition();
@ -115,7 +115,7 @@ void StaticRigidBody::TriMeshUpdateLastPos(void) {
} }
} }
void StaticRigidBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* params) { void ModelBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* params) {
glPushMatrix(); glPushMatrix();
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);

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@ -7,10 +7,10 @@
class ObjMesh; class ObjMesh;
class StaticRigidBody: public Body { class ModelBody: public Body {
public: public:
StaticRigidBody(void); ModelBody(void);
virtual ~StaticRigidBody(void); virtual ~ModelBody(void);
void SetPosition(vector3d p); void SetPosition(vector3d p);
/* Not valid to do SetVelocity on these. They are for huge things like /* Not valid to do SetVelocity on these. They are for huge things like
* space stations and will be static relative to their frame of reference. * space stations and will be static relative to their frame of reference.

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@ -22,7 +22,7 @@ static ObjParams params = {
{ "IR-L33T", "ME TOO" }, { "IR-L33T", "ME TOO" },
}; };
Ship::Ship(ShipType::Type shipType) : RigidBody() { Ship::Ship(ShipType::Type shipType) : DynamicBody() {
m_wheelTransition = 0; m_wheelTransition = 0;
m_wheelState = 0; m_wheelState = 0;
m_dockedWith = 0; m_dockedWith = 0;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "libs.h" #include "libs.h"
#include "rigid_body.h" #include "dynamic_body.h"
#include "ship_type.h" #include "ship_type.h"
#include "sbre/sbre.h" #include "sbre/sbre.h"
@ -14,7 +14,7 @@ struct shipstats_t {
float hyperspace_range; float hyperspace_range;
}; };
class Ship : public RigidBody { class Ship : public DynamicBody {
public: public:
Ship(ShipType::Type shipType); Ship(ShipType::Type shipType);
virtual Object::Type GetType(void) { return Object::SHIP; } virtual Object::Type GetType(void) { return Object::SHIP; }

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@ -132,11 +132,11 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2,
} }
Ship::LaserObj* lobj = static_cast<Ship::LaserObj*>(o2); Ship::LaserObj* lobj = static_cast<Ship::LaserObj*>(o2);
if(o1 == lobj->owner) return false; if(o1 == lobj->owner) return false;
printf("%s (geom flag %x) was shot by %s\n", ((StaticRigidBody::Geom*)o1)->parent->GetLabel().c_str(), printf("%s (geom flag %x) was shot by %s\n", ((ModelBody::Geom*)o1)->parent->GetLabel().c_str(),
((StaticRigidBody::Geom*)o1)->flags, lobj->owner->GetLabel().c_str()); ((ModelBody::Geom*)o1)->flags, lobj->owner->GetLabel().c_str());
if(o1->GetType() == Object::SHIP) { if(o1->GetType() == Object::SHIP) {
RigidBody* rb = (RigidBody*)o1; DynamicBody* rb = (DynamicBody*)o1;
dVector3 start, dir; dVector3 start, dir;
dGeomRayGet(g2, start, dir); dGeomRayGet(g2, start, dir);
dBodyAddForceAtPos(rb->m_body, dBodyAddForceAtPos(rb->m_body,
@ -153,12 +153,12 @@ static bool _OnCollision(dGeomID g1, dGeomID g2, Object* o1, Object* o2,
int flags = 0; int flags = 0;
/* Geom bodies point to their parents. */ /* Geom bodies point to their parents. */
if(o1->GetType() == Object::GEOM) { if(o1->GetType() == Object::GEOM) {
pb1 = static_cast<StaticRigidBody::Geom*>(o1)->parent; pb1 = static_cast<ModelBody::Geom*>(o1)->parent;
flags |= static_cast<StaticRigidBody::Geom*>(o1)->flags; flags |= static_cast<ModelBody::Geom*>(o1)->flags;
} else pb1 = static_cast<Body*>(o1); } else pb1 = static_cast<Body*>(o1);
if(o2->GetType() == Object::GEOM) { if(o2->GetType() == Object::GEOM) {
pb2 = static_cast<StaticRigidBody::Geom*>(o2)->parent; pb2 = static_cast<ModelBody::Geom*>(o2)->parent;
flags |= static_cast<StaticRigidBody::Geom*>(o2)->flags; flags |= static_cast<ModelBody::Geom*>(o2)->flags;
} else pb2 = static_cast<Body*>(o2); } else pb2 = static_cast<Body*>(o2);
printf("Collision flags %x\n", flags); printf("Collision flags %x\n", flags);

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@ -20,7 +20,7 @@ static ObjParams params = {
{ "Hello you!", "CATZ" }, { "Hello you!", "CATZ" },
}; };
SpaceStation::SpaceStation(void) : StaticRigidBody() { SpaceStation::SpaceStation(void) : ModelBody() {
SetGeomFromSBREModel(STATION_SBRE_MODEL, &params); SetGeomFromSBREModel(STATION_SBRE_MODEL, &params);
matrix4x4d m = matrix4x4d::RotateYMatrix(-M_PI/4); matrix4x4d m = matrix4x4d::RotateYMatrix(-M_PI/4);
dMatrix3 _m; dMatrix3 _m;

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "libs.h" #include "libs.h"
#include "static_rigid_body.h" #include "model_body.h"
class SpaceStation : public StaticRigidBody { class SpaceStation : public ModelBody {
public: public:
SpaceStation(void); SpaceStation(void);
virtual ~SpaceStation(void); virtual ~SpaceStation(void);