[Fix] Woops. Maybe it was me..
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@ -360,6 +360,8 @@ void gl_blitSprite(const glTexture* sprite, const Vec2* pos, const int sx, const
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double x, y, tx, ty;
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glEnable(GL_TEXTURE_2D);
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x = VX(*pos) - VX(*gl_camera) - sprite->sw/2. + gui_xoff;
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y = VY(*pos) - VY(*gl_camera) - sprite->sh/2. + gui_yoff;
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