[Fix] Another seg fault with music system when disabled.
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@ -409,6 +409,8 @@ int lua_loadMusic(lua_State* L, int read_only) {
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}
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int music_choose(char* situation) {
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if(sound_lock == NULL) return 0;
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lua_getglobal(music_lua, "choose");
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lua_pushstring(music_lua, situation);
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if(lua_pcall(music_lua, 1, 0, 0)) {
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