[Fix] Another seg fault with music system when disabled.
This commit is contained in:
parent
38d1f8e65e
commit
883523e1e5
@ -409,6 +409,8 @@ int lua_loadMusic(lua_State* L, int read_only) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int music_choose(char* situation) {
|
int music_choose(char* situation) {
|
||||||
|
if(sound_lock == NULL) return 0;
|
||||||
|
|
||||||
lua_getglobal(music_lua, "choose");
|
lua_getglobal(music_lua, "choose");
|
||||||
lua_pushstring(music_lua, situation);
|
lua_pushstring(music_lua, situation);
|
||||||
if(lua_pcall(music_lua, 1, 0, 0)) {
|
if(lua_pcall(music_lua, 1, 0, 0)) {
|
||||||
|
Loading…
Reference in New Issue
Block a user