[Fix] Another seg fault with music system when disabled.
This commit is contained in:
		
							parent
							
								
									38d1f8e65e
								
							
						
					
					
						commit
						883523e1e5
					
				@ -409,6 +409,8 @@ int lua_loadMusic(lua_State* L, int read_only) {
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
int music_choose(char* situation) {
 | 
					int music_choose(char* situation) {
 | 
				
			||||||
 | 
					  if(sound_lock == NULL) return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  lua_getglobal(music_lua, "choose");
 | 
					  lua_getglobal(music_lua, "choose");
 | 
				
			||||||
  lua_pushstring(music_lua, situation);
 | 
					  lua_pushstring(music_lua, situation);
 | 
				
			||||||
  if(lua_pcall(music_lua, 1, 0, 0)) {
 | 
					  if(lua_pcall(music_lua, 1, 0, 0)) {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user