[Add] libxml for ship data etc.
[Fix] Memory leaks. [Fix] fixed #1 For dear old KonoM.
This commit is contained in:
parent
93fbf84c80
commit
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32
bin/Makefile
32
bin/Makefile
@ -1,26 +1,44 @@
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DEBUG = 1
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APPNAME = Lephisto
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OBJ := ../src/main.o \
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OBJS := ../src/main.o \
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../src/physics.o \
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../src/opengl.o \
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../src/ship.o \
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../src/pilot.o
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CFLAGS = -Wall `sdl-config --cflags`
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CFLAGS = -Wall `sdl-config --cflags` `xml2-config --cflags`
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ifdef DEBUG
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CFLAGS += -g3 -DDEBUG
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else
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CFLAGS += -O2
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endif
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LDFLAGS = -lm `sdl-config --libs` -lSDL_image -lGL
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LDFLAGS = -lm `sdl-config --libs` `xml2-config --libs` -lSDL_image -lGL
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DOBJS = ship.xml \
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fleet.xml \
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outfit.xml \
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planet.xml \
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ssys.xml
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%.xml:
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@sed -e '/^<?xml.*/d' ../dat/$@ >> data
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%.o: ../src/%.c
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gcc -c $(CFLAGS) -o $@ $<
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@gcc -c $(CFLAGS) -o $@ $<
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@echo -e "\tCC $@"
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all: $(OBJ)
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gcc $(LDFLAGS) -o $(APPNAME) $(OBJ)
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all: data $(OBJS)
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@gcc $(LDFLAGS) -o $(APPNAME) $(OBJS)
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@echo -e "\tLD $(APPNAME)"
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data_init:
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@echo -e '<?xml version="1.0" encoding="UTF-8"?>\n<Data>' > data
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data: data_init $(DOBJS)
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@echo -e '</data>' >> data
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@echo -e "\tCreating data\n"
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clean:
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rm -rf $(OBJ) $(APPNAME)
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rm -rf $(OBJS) $(APPNAME)
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178
bin/data
Normal file
178
bin/data
Normal file
@ -0,0 +1,178 @@
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-e <?xml version="1.0" encoding="UTF-8"?>
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<Data>
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<Ships>
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<ship name="Ship">
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<GFX>../gfx/ship.png</GFX>
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<class>1</class>
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<movement>
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<thrust>240</thrust>
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<turn>120</turn>
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<speed>360</speed>
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</movement>
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<health>
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<shield>50</shield>
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<armor>80</armor>
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<energy>240</energy>
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<shield_regen>80</shield_regen>
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<armor_regen>50</armor_regen>
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<energy_regen>40</energy_regen>
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</health>
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<characteristics>
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<crew>2</crew>
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<mass>30</mass>
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<cap_weapon>20</cap_weapon>
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<cap_cargo>20</cap_cargo>
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</caracteristics>
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<outfits>
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<outfit quantity='2'>laser</outfit>
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</outfits>
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</ship>
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<ship name="Mr. Test">
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<GFX>gfx/enemyship.png</GFX>
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<class>1</class>
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<movement>
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<thrust>180</thrust>
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<turn>100</turn>
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<speed>260</speed>
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</movement>
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<health>
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<shield>160</shield>
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<armor>120</armor>
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<energy>360</energy>
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<shieldregen>90</shieldregen>
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<armorregen>60</armorregen>
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<energyregen>50</energyregen>
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</health>
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<characteristics>
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<crew>9</crew>
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<mass>130</mass>
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<cap_weapon>60</cap_weapon>
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<cap_cargo>40</cap_cargo>
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</caracteristics>
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<outfits>
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</outfits>
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</ship>
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</Ships>
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<Fleets>
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<fleet name="Test">
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<faction>2</faction>
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<pilots>
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<pilot chance='100'>Mr. Test</pilot>
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</pilots>
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</fleet>
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<fleet name="Merchant Ship">
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<faction>2</faction>
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<pilots>
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<pilot chance='100'>Ship</pilot>
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</pilots>
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</fleet>
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<fleet name="Sml Merchant Convoy">
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<faction>2</faction>
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<pilots>
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<pilot chance='80'>Ship</pilot>
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<pilot chance='80'>Ship</pilot>
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<pilot chance='60'>Ship</pilot>
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<pilot chance='60'>Ship</pilot>
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</pilots>
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</fleet>
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</Fleets>
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<Outfits>
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<outfit name="laser">
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<general>
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<max>0</max>
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<type>1</type>
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<tech>0</tech>
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</general>
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<sound>laser</sound>
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<GFX>
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<game>laser_green</game>
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</GFX>
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<parameters>
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<parameter>7</parameter>
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<parameter>7</parameter>
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<parameter>600</parameter>
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<parameter>400</parameter>
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<parameter>18</parameter>
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<parameter>500</parameter>
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</parameters>
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</outfit>
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</Outfits>
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<Planets>
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<planet name="KonoSphere">
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<pos>
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<x>10</x>
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<y>15</y>
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</pos>
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<general>
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<class>1</class>
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<services>1</services>
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<tech>0</tech>
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<commodities>1</commodities>
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</general>
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<GFX>KonoSphere</GFX>
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</planet>
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<planet name="SaraCraft">
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<pos>
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<x>125</x>
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<y>-345</y>
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</pos>
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<general>
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<class>1</class>
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<services>1</services>
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<tech>0</tech>
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<commodities>1</commodities>
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</general>
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<GFX>SaraCraft</GFX>
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</planet>
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</Planets>
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<Systems>
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<ssys name="SaraSys">
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<pos>
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<x>15</x>
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<y>8</y>
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</pos>
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<general>
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<stars>50</stars>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<faction>2</faction>
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</general>
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<planets>
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<planet>KonoSphere</planet>
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</planets>
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<fleets>
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<fleet chance="100">Test</fleet>
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<fleet chance="60">Merchant Ship</fleet>
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<fleet chance="50">Merchant Ship</fleet>
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<fleet chance="40">Merchant Ship</fleet>
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<fleet chance="50">Sml Merchant Convoy</fleet>
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<fleet chance="40">Sml Merchant Convoy</fleet>
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</fleets>
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<paths>
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<path>KonoSys</path>
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</paths>
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</ssys>
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<ssys name="KonoSys">
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<pos>
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<x>47</x>
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<y>33</y>
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</pos>
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<general>
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<stars>27</stars>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<faction>2</faction>
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</general>
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<planets>
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<planet>SaraCraft</planet>
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</planets>
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<fleets>
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<fleet chance="80">Merchant Ship</fleet>
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<fleet chance="60">Merchant Ship</fleet>
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</fleets>
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<paths>
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<path>SaraSys</path>
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</paths>
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</ssys>
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</Systems>
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-e </data>
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22
dat/faction.xml
Normal file
22
dat/faction.xml
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Factions>
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<faction id='1'>
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<name>Player</name>
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</faction>
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<faction id='2'>
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<name>Noob Merchant</name>
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<enemies>
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<enemy>'3'</enemy>
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</enemies>
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<allies>
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</allies>
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</faction>
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<faction id='3'>
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<name>Pirate</name>
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<enemies>
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<enemy>2</enemy>
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</enemies>
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<allies>
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</allies>
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</faction>
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</Factions>
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24
dat/fleet.xml
Normal file
24
dat/fleet.xml
Normal file
@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Fleets>
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<fleet name="Test">
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<faction>2</faction>
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<pilots>
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<pilot chance='100'>Mr. Test</pilot>
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</pilots>
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</fleet>
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<fleet name="Merchant Ship">
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<faction>2</faction>
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<pilots>
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<pilot chance='100'>Ship</pilot>
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</pilots>
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</fleet>
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<fleet name="Sml Merchant Convoy">
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<faction>2</faction>
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<pilots>
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<pilot chance='80'>Ship</pilot>
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<pilot chance='80'>Ship</pilot>
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<pilot chance='60'>Ship</pilot>
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<pilot chance='60'>Ship</pilot>
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</pilots>
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</fleet>
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</Fleets>
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22
dat/outfit.xml
Normal file
22
dat/outfit.xml
Normal file
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Outfits>
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<outfit name="laser">
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<general>
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<max>0</max>
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<type>1</type>
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<tech>0</tech>
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</general>
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<sound>laser</sound>
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<GFX>
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<game>laser_green</game>
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</GFX>
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<parameters>
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<parameter>7</parameter>
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<parameter>7</parameter>
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<parameter>600</parameter>
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<parameter>400</parameter>
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<parameter>18</parameter>
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<parameter>500</parameter>
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</parameters>
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</outfit>
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</Outfits>
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29
dat/planet.xml
Normal file
29
dat/planet.xml
Normal file
@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Planets>
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<planet name="KonoSphere">
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<pos>
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<x>10</x>
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<y>15</y>
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</pos>
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<general>
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<class>1</class>
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<services>1</services>
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<tech>0</tech>
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<commodities>1</commodities>
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</general>
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<GFX>KonoSphere</GFX>
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</planet>
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<planet name="SaraCraft">
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<pos>
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<x>125</x>
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<y>-345</y>
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</pos>
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<general>
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<class>1</class>
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<services>1</services>
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<tech>0</tech>
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<commodities>1</commodities>
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</general>
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<GFX>SaraCraft</GFX>
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</planet>
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</Planets>
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54
dat/ship.xml
Normal file
54
dat/ship.xml
Normal file
@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Ships>
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<ship name="Ship">
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<GFX>../gfx/ship.png</GFX>
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<class>1</class>
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<movement>
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<thrust>240</thrust>
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<turn>120</turn>
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<speed>360</speed>
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</movement>
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<health>
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<shield>50</shield>
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<armor>80</armor>
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<energy>240</energy>
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<shield_regen>80</shield_regen>
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<armor_regen>50</armor_regen>
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<energy_regen>40</energy_regen>
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</health>
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<characteristics>
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<crew>2</crew>
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<mass>30</mass>
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<cap_weapon>20</cap_weapon>
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<cap_cargo>20</cap_cargo>
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</caracteristics>
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<outfits>
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<outfit quantity='2'>laser</outfit>
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</outfits>
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</ship>
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<ship name="Mr. Test">
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<GFX>gfx/enemyship.png</GFX>
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<class>1</class>
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<movement>
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<thrust>180</thrust>
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<turn>100</turn>
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<speed>260</speed>
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</movement>
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<health>
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<shield>160</shield>
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<armor>120</armor>
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<energy>360</energy>
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<shieldregen>90</shieldregen>
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<armorregen>60</armorregen>
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<energyregen>50</energyregen>
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</health>
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<characteristics>
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<crew>9</crew>
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<mass>130</mass>
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<cap_weapon>60</cap_weapon>
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<cap_cargo>40</cap_cargo>
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</caracteristics>
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<outfits>
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</outfits>
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</ship>
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</Ships>
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51
dat/ssys.xml
Normal file
51
dat/ssys.xml
Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<Systems>
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<ssys name="SaraSys">
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<pos>
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<x>15</x>
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<y>8</y>
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</pos>
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<general>
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<stars>50</stars>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<faction>2</faction>
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</general>
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<planets>
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<planet>KonoSphere</planet>
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</planets>
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<fleets>
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<fleet chance="100">Test</fleet>
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<fleet chance="60">Merchant Ship</fleet>
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<fleet chance="50">Merchant Ship</fleet>
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<fleet chance="40">Merchant Ship</fleet>
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<fleet chance="50">Sml Merchant Convoy</fleet>
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<fleet chance="40">Sml Merchant Convoy</fleet>
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</fleets>
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<paths>
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<path>KonoSys</path>
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</paths>
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</ssys>
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<ssys name="KonoSys">
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<pos>
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<x>47</x>
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<y>33</y>
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</pos>
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<general>
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<stars>27</stars>
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<asteroids>0</asteroids>
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<interference>0</interference>
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<faction>2</faction>
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</general>
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<planets>
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<planet>SaraCraft</planet>
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</planets>
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<fleets>
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<fleet chance="80">Merchant Ship</fleet>
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<fleet chance="60">Merchant Ship</fleet>
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</fleets>
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<paths>
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<path>SaraSys</path>
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</paths>
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</ssys>
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</Systems>
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BIN
gfx/enemyship.png
Normal file
BIN
gfx/enemyship.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 145 KiB |
@ -1,6 +1,9 @@
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#pragma once
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#define MALLOC_L(type)(malloc(sizeof(type)))
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#define CALLOC_L(type)(calloc(1, sizeof(type)))
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typedef float FP;
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#define DATA "data"
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#pragma once
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#include <SDL.h>
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#include <stdio.h>
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#define LOG(str, args...)(fprintf(stdout, str"\n", ## args))
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#define WARN(str, args...)(fprintf(stderr, "[%d] "str"\n", 0, ## args))
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#define WARN(str, args...)(fprintf(stderr, "[%d] "str"\n", SDL_GetTicks(), ## args))
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#ifdef DEBUG
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# undef DEBUG
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125
src/main.c
125
src/main.c
@ -10,86 +10,77 @@
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#include "ship.h"
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#include "pilot.h"
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static int quit = 0;
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// Prototypes.
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static void handle_keydown(SDLKey key);
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static void handle_keyup(SDLKey key);
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// Update.
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static void update_all(void);
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int main(int argc, const char** argv) {
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int quit = 0;
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SDL_Event event;
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// Default window params.
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gl_screen.w = 800;
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gl_screen.h = 640;
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gl_screen.fullscreen = 0;
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gl_init();
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gl_texture* tex;
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if((tex = gl_newSprite("../gfx/ship.png", 6, 6)) == NULL) {
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WARN("Unable to load image");
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return -1;
|
||||
if(gl_init()) {
|
||||
// Initializes video output.
|
||||
WARN("Error initializing video output, exiting...");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
Ship* ship = MALLOC_L(Ship);
|
||||
ship->gfx_ship = tex;
|
||||
ship->mass = 1;
|
||||
ship->class = SHIP_CLASS_CIVILIAN;
|
||||
Pilot* player = pilot_create(ship, "player", NULL, NULL, PILOT_PLAYER);
|
||||
gl_bindCamera(&player->solid->pos);
|
||||
|
||||
int tflag = 0;
|
||||
unsigned int time = SDL_GetTicks();
|
||||
FP dt;
|
||||
// Data loading.
|
||||
ships_load();
|
||||
|
||||
// Main looops.
|
||||
while(!quit) {
|
||||
// Event loop.
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
quit = 1;
|
||||
break;
|
||||
case SDLK_a:
|
||||
tflag ^= 1;
|
||||
break;
|
||||
case SDLK_d:
|
||||
tflag ^=2;
|
||||
case SDLK_w:
|
||||
tflag ^= 8;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_a:
|
||||
tflag ^= 1;
|
||||
break;
|
||||
case SDLK_d:
|
||||
tflag ^= 2;
|
||||
break;
|
||||
case SDLK_w:
|
||||
tflag ^= 8;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
handle_keydown(event.key.keysym.sym);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
handle_keyup(event.key.keysym.sym);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
quit = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
dt = (FP)(SDL_GetTicks() - time) / 1000.0;
|
||||
if(tflag & 1) player->solid->dir += 200.0 / 180.0*M_PI*dt;
|
||||
if(tflag & 2) player->solid->dir -= 200.0 / 180.0*M_PI*dt;
|
||||
if(tflag & 8) player->solid->force = 340;
|
||||
else player->solid->force = 0;
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
player->update(player, dt);
|
||||
SDL_GL_SwapBuffers();
|
||||
time = SDL_GetTicks();
|
||||
SDL_Delay(5);
|
||||
update_all();
|
||||
}
|
||||
|
||||
pilot_free(player);
|
||||
free(ship);
|
||||
gl_free(tex);
|
||||
|
||||
gl_exit();
|
||||
|
||||
return 0;
|
||||
// Unload data.
|
||||
ships_free();
|
||||
gl_exit(); // Kills video output.
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
// Handle keydown events.
|
||||
static void handle_keydown(SDLKey key) {
|
||||
switch(key) {
|
||||
case SDLK_ESCAPE:
|
||||
quit = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle keyup events.
|
||||
static void handle_keyup(SDLKey key) {
|
||||
switch(key) {
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Update all the things.
|
||||
static void update_all(void) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
|
24
src/opengl.c
24
src/opengl.c
@ -62,18 +62,21 @@ gl_texture* gl_newImage(const char* path) {
|
||||
tmp = IMG_Load(path); // Load the surface.
|
||||
if(tmp == 0) {
|
||||
WARN("'%s' could not be opened: %s", path, IMG_GetError());
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
surface = SDL_DisplayFormatAlpha(tmp); // Set the surface to what we use.
|
||||
if(surface == 0) {
|
||||
WARN("Error converting image to screen format: %s", SDL_GetError());
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_FreeSurface(tmp); // Free the temp surface.
|
||||
|
||||
flip_surface(surface);
|
||||
if(flip_surface(surface)) {
|
||||
WARN("Error flipping surface");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Set up the texture defaults.
|
||||
gl_texture* texture = MALLOC_L(gl_texture);
|
||||
@ -117,11 +120,11 @@ gl_texture* gl_newImage(const char* path) {
|
||||
texture->rw, texture->rh, surface->format->BytesPerPixel*8, RGBMASK);
|
||||
if(tmp == NULL) {
|
||||
WARN("Unable to create POT surface %s", SDL_GetError());
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
if(SDL_FillRect(tmp, NULL, SDL_MapRGBA(surface->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT))) {
|
||||
WARN("Unable to fill rect: %s", SDL_GetError());
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(surface, &rtemp, tmp, &rtemp);
|
||||
@ -181,8 +184,8 @@ void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy) {
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix(); // Projection translation matrix.
|
||||
glTranslatef(gl_camera->x - pos->x - sprite->sw / 2.0,
|
||||
gl_camera->y - pos->y - sprite->sh/2.0, 0.0f);
|
||||
glTranslatef(pos->x - gl_camera->x - sprite->sw/2.0,
|
||||
pos->y - gl_camera->y - sprite->sh/2.0, 0.0f);
|
||||
|
||||
// Actual blitting....
|
||||
glBindTexture(GL_TEXTURE_2D, sprite->texture);
|
||||
@ -204,7 +207,7 @@ void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy) {
|
||||
}
|
||||
|
||||
// Just straight out blit the thing at position.
|
||||
void gl_blit(gl_texture* texture, Vec2* pos) {
|
||||
void gl_blitStatic(gl_texture* texture, Vec2* pos) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix(); // Set up translation matrix.
|
||||
glTranslatef(pos->x, pos->y, 0);
|
||||
@ -242,7 +245,8 @@ int gl_init(void) {
|
||||
}
|
||||
|
||||
// FFUUUU Ugly cursor thing.
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
// -- Ok, Maybe for now.
|
||||
//SDL_ShowCursor(SDL_DISABLE);
|
||||
|
||||
flags |= SDL_FULLSCREEN* gl_screen.fullscreen;
|
||||
depth = SDL_VideoModeOK(gl_screen.w, gl_screen.h, gl_screen.depth, flags); // Test set up.
|
||||
@ -297,7 +301,7 @@ int gl_init(void) {
|
||||
|
||||
// Clean up our mess.
|
||||
void gl_exit(void) {
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
//SDL_ShowCursor(SDL_ENABLE);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
|
@ -31,7 +31,7 @@ void gl_free(gl_texture* texture);
|
||||
|
||||
// Rendering.
|
||||
void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy);
|
||||
void gl_blit(gl_texture* texture, Vec2* pos);
|
||||
void gl_blitStatic(gl_texture* texture, Vec2* pos);
|
||||
void gl_bindCamera(Vec2* pos);
|
||||
|
||||
// Initialize/cleanup.
|
||||
|
@ -6,6 +6,9 @@
|
||||
// Stack of pilot id's to assure uniqueness.
|
||||
static unsigned int pilot_id = 0;
|
||||
|
||||
// Stack of pilots - yes, they come in stacks now.
|
||||
static Pilot* pilot_stack = NULL;
|
||||
|
||||
static void pilot_update(Pilot* pilot, const FP dt);
|
||||
static void pilot_render(Pilot* pilot);
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#define PILOT_PLAYER 1 // Pilot is a player.
|
||||
|
||||
struct Pilot {
|
||||
struct Pilot* next;
|
||||
int id; // Pilot's id.
|
||||
char* name; // Pilot's name (if unique).
|
||||
|
||||
|
138
src/ship.c
138
src/ship.c
@ -1,2 +1,140 @@
|
||||
#include <string.h>
|
||||
#include "libxml/xmlreader.h"
|
||||
|
||||
#include "log.h"
|
||||
#include "ship.h"
|
||||
|
||||
#define XML_NODE_START 1
|
||||
#define XML_NODE_TEXT 3
|
||||
#define XML_NODE_CLOSE 15
|
||||
#define XML_NODE_CDATA 4
|
||||
|
||||
#define XML_ID "Ships" // XML section identifier.
|
||||
#define XML_SHIP "ship"
|
||||
|
||||
static Ship* ship_stack = NULL;
|
||||
static int ships;
|
||||
|
||||
// Get a ship based on it's name.
|
||||
Ship* get_ship(const char* name) {
|
||||
Ship* tmp = ship_stack;
|
||||
while(tmp != NULL)
|
||||
if(strcmp((tmp++)->name, name)==0) break;
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
Ship* ship_parse(xmlNodePtr node) {
|
||||
xmlNodePtr cur;
|
||||
Ship* tmp = CALLOC_L(Ship);
|
||||
|
||||
tmp->name = (char*)xmlGetProp(node, (xmlChar*)"name");
|
||||
|
||||
node = node->xmlChildrenNode;
|
||||
|
||||
while((node = node->next)) {
|
||||
if(strcmp((char*)node->name, "GFX")==0) {
|
||||
cur = node->children;
|
||||
if(strcmp((char*)cur->name, "text")==0)
|
||||
tmp->gfx_ship = gl_newSprite((char*)cur->content, 6, 6);
|
||||
}
|
||||
else if(strcmp((char*)node->name, "class")==0) {
|
||||
cur = node->children;
|
||||
if(strcmp((char*)cur->name, "text")==0)
|
||||
tmp->class = atoi((char*)cur->content);
|
||||
}
|
||||
else if(strcmp((char*)node->name, "movement")==0) {
|
||||
cur = node->children;
|
||||
while((cur = cur->next)) {
|
||||
if(strcmp((char*)cur->name, "thrust")==0)
|
||||
tmp->thrust = atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "turn")==0)
|
||||
tmp->turn = atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "speed")==0)
|
||||
tmp->speed = atoi((char*)cur->children->content);
|
||||
}
|
||||
}
|
||||
else if(strcmp((char*)node->name, "health")==0) {
|
||||
cur = node->children;
|
||||
while((cur = cur->next)) {
|
||||
if(strcmp((char*)cur->name, "armor")==0)
|
||||
tmp->armor = (FP)atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "shield")==0)
|
||||
tmp->shield = (FP)atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "energy")==0)
|
||||
tmp->energy = (FP)atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "armor_regen")==0)
|
||||
tmp->armor_regen = (FP)(atoi((char*)cur->children->content))/60.0;
|
||||
else if(strcmp((char*)cur->name, "shield_regen")==0)
|
||||
tmp->shield_regen = (FP)(atoi((char*)cur->children->content))/60.0;
|
||||
else if(strcmp((char*)cur->name, "energy_regen")==0)
|
||||
tmp->energy_regen = (FP)(atoi((char*)cur->children->content))/60.0;
|
||||
}
|
||||
}
|
||||
else if(strcmp((char*)node->name, "characteristics")==0) {
|
||||
cur = node->children;
|
||||
while((cur = cur->next)) {
|
||||
if(strcmp((char*)cur->name, "crew")==0)
|
||||
tmp->crew = atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "mass")==0)
|
||||
tmp->mass = (FP)atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "cap_weapon")==0)
|
||||
tmp->cap_weapon = atoi((char*)cur->children->content);
|
||||
else if(strcmp((char*)cur->name, "cap_cargo")==0)
|
||||
tmp->cap_cargo = atoi((char*)cur->children->content);
|
||||
}
|
||||
}
|
||||
}
|
||||
DEBUG("Loaded ship '%s'", tmp->name);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
int ships_load(void) {
|
||||
xmlTextReaderPtr reader;
|
||||
xmlNodePtr node;
|
||||
Ship* tmp = NULL;
|
||||
|
||||
if((reader == xmlNewTextReaderFilename(DATA)) == NULL) {
|
||||
WARN("XML error reading " DATA);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Get to the start of the "ships" section.
|
||||
while(xmlTextReaderRead(reader)==1) {
|
||||
if(xmlTextReaderNodeType(reader)==XML_NODE_START &&
|
||||
strcmp((char*)xmlTextReaderConstName(reader), XML_ID) == 0) break;
|
||||
}
|
||||
|
||||
xmlTextReaderRead(reader); // At ships node.
|
||||
|
||||
while(xmlTextReaderRead(reader)==1) {
|
||||
if(xmlTextReaderNodeType(reader)==XML_NODE_START &&
|
||||
strcmp((char*)xmlTextReaderConstName(reader), XML_SHIP)==0) {
|
||||
|
||||
node = xmlTextReaderCurrentNode(reader); // Node to process.
|
||||
if(ship_stack == NULL) {
|
||||
ship_stack = tmp = ship_parse(node);
|
||||
ships = 1;
|
||||
} else {
|
||||
tmp = ship_parse(node);
|
||||
ship_stack = realloc(ship_stack, sizeof(Ship)*(++ships));
|
||||
memcpy(ship_stack+ships-1, tmp, sizeof(Ship));
|
||||
free(tmp);
|
||||
}
|
||||
}
|
||||
}
|
||||
xmlFreeTextReader(reader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ships_free(void) {
|
||||
int i;
|
||||
for(i = 0; i < ships; i++) {
|
||||
if((ship_stack+i)->name)
|
||||
free((ship_stack+i)->name);
|
||||
gl_free((ship_stack+i)->gfx_ship);
|
||||
}
|
||||
free(ship_stack);
|
||||
ship_stack = NULL;
|
||||
}
|
||||
|
||||
|
@ -28,3 +28,8 @@ typedef struct {
|
||||
int cap_cargo, cap_weapon;
|
||||
} Ship;
|
||||
|
||||
int ships_load(void);
|
||||
void ships_free(void);
|
||||
|
||||
Ship* get_ship(const char* name);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user