[Add] libxml for ship data etc.

[Fix] Memory leaks.
[Fix] fixed #1 For dear old KonoM.
This commit is contained in:
Allanis 2013-01-31 01:30:51 +00:00
parent 93fbf84c80
commit 85bec426ba
18 changed files with 630 additions and 86 deletions

View File

@ -1,26 +1,44 @@
DEBUG = 1 DEBUG = 1
APPNAME = Lephisto APPNAME = Lephisto
OBJ := ../src/main.o \ OBJS := ../src/main.o \
../src/physics.o \ ../src/physics.o \
../src/opengl.o \ ../src/opengl.o \
../src/ship.o \ ../src/ship.o \
../src/pilot.o ../src/pilot.o
CFLAGS = -Wall `sdl-config --cflags` CFLAGS = -Wall `sdl-config --cflags` `xml2-config --cflags`
ifdef DEBUG ifdef DEBUG
CFLAGS += -g3 -DDEBUG CFLAGS += -g3 -DDEBUG
else else
CFLAGS += -O2 CFLAGS += -O2
endif endif
LDFLAGS = -lm `sdl-config --libs` -lSDL_image -lGL LDFLAGS = -lm `sdl-config --libs` `xml2-config --libs` -lSDL_image -lGL
DOBJS = ship.xml \
fleet.xml \
outfit.xml \
planet.xml \
ssys.xml
%.xml:
@sed -e '/^<?xml.*/d' ../dat/$@ >> data
%.o: ../src/%.c %.o: ../src/%.c
gcc -c $(CFLAGS) -o $@ $< @gcc -c $(CFLAGS) -o $@ $<
@echo -e "\tCC $@"
all: $(OBJ) all: data $(OBJS)
gcc $(LDFLAGS) -o $(APPNAME) $(OBJ) @gcc $(LDFLAGS) -o $(APPNAME) $(OBJS)
@echo -e "\tLD $(APPNAME)"
data_init:
@echo -e '<?xml version="1.0" encoding="UTF-8"?>\n<Data>' > data
data: data_init $(DOBJS)
@echo -e '</data>' >> data
@echo -e "\tCreating data\n"
clean: clean:
rm -rf $(OBJ) $(APPNAME) rm -rf $(OBJS) $(APPNAME)

178
bin/data Normal file
View File

@ -0,0 +1,178 @@
-e <?xml version="1.0" encoding="UTF-8"?>
<Data>
<Ships>
<ship name="Ship">
<GFX>../gfx/ship.png</GFX>
<class>1</class>
<movement>
<thrust>240</thrust>
<turn>120</turn>
<speed>360</speed>
</movement>
<health>
<shield>50</shield>
<armor>80</armor>
<energy>240</energy>
<shield_regen>80</shield_regen>
<armor_regen>50</armor_regen>
<energy_regen>40</energy_regen>
</health>
<characteristics>
<crew>2</crew>
<mass>30</mass>
<cap_weapon>20</cap_weapon>
<cap_cargo>20</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='2'>laser</outfit>
</outfits>
</ship>
<ship name="Mr. Test">
<GFX>gfx/enemyship.png</GFX>
<class>1</class>
<movement>
<thrust>180</thrust>
<turn>100</turn>
<speed>260</speed>
</movement>
<health>
<shield>160</shield>
<armor>120</armor>
<energy>360</energy>
<shieldregen>90</shieldregen>
<armorregen>60</armorregen>
<energyregen>50</energyregen>
</health>
<characteristics>
<crew>9</crew>
<mass>130</mass>
<cap_weapon>60</cap_weapon>
<cap_cargo>40</cap_cargo>
</caracteristics>
<outfits>
</outfits>
</ship>
</Ships>
<Fleets>
<fleet name="Test">
<faction>2</faction>
<pilots>
<pilot chance='100'>Mr. Test</pilot>
</pilots>
</fleet>
<fleet name="Merchant Ship">
<faction>2</faction>
<pilots>
<pilot chance='100'>Ship</pilot>
</pilots>
</fleet>
<fleet name="Sml Merchant Convoy">
<faction>2</faction>
<pilots>
<pilot chance='80'>Ship</pilot>
<pilot chance='80'>Ship</pilot>
<pilot chance='60'>Ship</pilot>
<pilot chance='60'>Ship</pilot>
</pilots>
</fleet>
</Fleets>
<Outfits>
<outfit name="laser">
<general>
<max>0</max>
<type>1</type>
<tech>0</tech>
</general>
<sound>laser</sound>
<GFX>
<game>laser_green</game>
</GFX>
<parameters>
<parameter>7</parameter>
<parameter>7</parameter>
<parameter>600</parameter>
<parameter>400</parameter>
<parameter>18</parameter>
<parameter>500</parameter>
</parameters>
</outfit>
</Outfits>
<Planets>
<planet name="KonoSphere">
<pos>
<x>10</x>
<y>15</y>
</pos>
<general>
<class>1</class>
<services>1</services>
<tech>0</tech>
<commodities>1</commodities>
</general>
<GFX>KonoSphere</GFX>
</planet>
<planet name="SaraCraft">
<pos>
<x>125</x>
<y>-345</y>
</pos>
<general>
<class>1</class>
<services>1</services>
<tech>0</tech>
<commodities>1</commodities>
</general>
<GFX>SaraCraft</GFX>
</planet>
</Planets>
<Systems>
<ssys name="SaraSys">
<pos>
<x>15</x>
<y>8</y>
</pos>
<general>
<stars>50</stars>
<asteroids>0</asteroids>
<interference>0</interference>
<faction>2</faction>
</general>
<planets>
<planet>KonoSphere</planet>
</planets>
<fleets>
<fleet chance="100">Test</fleet>
<fleet chance="60">Merchant Ship</fleet>
<fleet chance="50">Merchant Ship</fleet>
<fleet chance="40">Merchant Ship</fleet>
<fleet chance="50">Sml Merchant Convoy</fleet>
<fleet chance="40">Sml Merchant Convoy</fleet>
</fleets>
<paths>
<path>KonoSys</path>
</paths>
</ssys>
<ssys name="KonoSys">
<pos>
<x>47</x>
<y>33</y>
</pos>
<general>
<stars>27</stars>
<asteroids>0</asteroids>
<interference>0</interference>
<faction>2</faction>
</general>
<planets>
<planet>SaraCraft</planet>
</planets>
<fleets>
<fleet chance="80">Merchant Ship</fleet>
<fleet chance="60">Merchant Ship</fleet>
</fleets>
<paths>
<path>SaraSys</path>
</paths>
</ssys>
</Systems>
-e </data>

22
dat/faction.xml Normal file
View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<Factions>
<faction id='1'>
<name>Player</name>
</faction>
<faction id='2'>
<name>Noob Merchant</name>
<enemies>
<enemy>'3'</enemy>
</enemies>
<allies>
</allies>
</faction>
<faction id='3'>
<name>Pirate</name>
<enemies>
<enemy>2</enemy>
</enemies>
<allies>
</allies>
</faction>
</Factions>

24
dat/fleet.xml Normal file
View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<Fleets>
<fleet name="Test">
<faction>2</faction>
<pilots>
<pilot chance='100'>Mr. Test</pilot>
</pilots>
</fleet>
<fleet name="Merchant Ship">
<faction>2</faction>
<pilots>
<pilot chance='100'>Ship</pilot>
</pilots>
</fleet>
<fleet name="Sml Merchant Convoy">
<faction>2</faction>
<pilots>
<pilot chance='80'>Ship</pilot>
<pilot chance='80'>Ship</pilot>
<pilot chance='60'>Ship</pilot>
<pilot chance='60'>Ship</pilot>
</pilots>
</fleet>
</Fleets>

22
dat/outfit.xml Normal file
View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<Outfits>
<outfit name="laser">
<general>
<max>0</max>
<type>1</type>
<tech>0</tech>
</general>
<sound>laser</sound>
<GFX>
<game>laser_green</game>
</GFX>
<parameters>
<parameter>7</parameter>
<parameter>7</parameter>
<parameter>600</parameter>
<parameter>400</parameter>
<parameter>18</parameter>
<parameter>500</parameter>
</parameters>
</outfit>
</Outfits>

29
dat/planet.xml Normal file
View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<Planets>
<planet name="KonoSphere">
<pos>
<x>10</x>
<y>15</y>
</pos>
<general>
<class>1</class>
<services>1</services>
<tech>0</tech>
<commodities>1</commodities>
</general>
<GFX>KonoSphere</GFX>
</planet>
<planet name="SaraCraft">
<pos>
<x>125</x>
<y>-345</y>
</pos>
<general>
<class>1</class>
<services>1</services>
<tech>0</tech>
<commodities>1</commodities>
</general>
<GFX>SaraCraft</GFX>
</planet>
</Planets>

54
dat/ship.xml Normal file
View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="UTF-8"?>
<Ships>
<ship name="Ship">
<GFX>../gfx/ship.png</GFX>
<class>1</class>
<movement>
<thrust>240</thrust>
<turn>120</turn>
<speed>360</speed>
</movement>
<health>
<shield>50</shield>
<armor>80</armor>
<energy>240</energy>
<shield_regen>80</shield_regen>
<armor_regen>50</armor_regen>
<energy_regen>40</energy_regen>
</health>
<characteristics>
<crew>2</crew>
<mass>30</mass>
<cap_weapon>20</cap_weapon>
<cap_cargo>20</cap_cargo>
</caracteristics>
<outfits>
<outfit quantity='2'>laser</outfit>
</outfits>
</ship>
<ship name="Mr. Test">
<GFX>gfx/enemyship.png</GFX>
<class>1</class>
<movement>
<thrust>180</thrust>
<turn>100</turn>
<speed>260</speed>
</movement>
<health>
<shield>160</shield>
<armor>120</armor>
<energy>360</energy>
<shieldregen>90</shieldregen>
<armorregen>60</armorregen>
<energyregen>50</energyregen>
</health>
<characteristics>
<crew>9</crew>
<mass>130</mass>
<cap_weapon>60</cap_weapon>
<cap_cargo>40</cap_cargo>
</caracteristics>
<outfits>
</outfits>
</ship>
</Ships>

51
dat/ssys.xml Normal file
View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<Systems>
<ssys name="SaraSys">
<pos>
<x>15</x>
<y>8</y>
</pos>
<general>
<stars>50</stars>
<asteroids>0</asteroids>
<interference>0</interference>
<faction>2</faction>
</general>
<planets>
<planet>KonoSphere</planet>
</planets>
<fleets>
<fleet chance="100">Test</fleet>
<fleet chance="60">Merchant Ship</fleet>
<fleet chance="50">Merchant Ship</fleet>
<fleet chance="40">Merchant Ship</fleet>
<fleet chance="50">Sml Merchant Convoy</fleet>
<fleet chance="40">Sml Merchant Convoy</fleet>
</fleets>
<paths>
<path>KonoSys</path>
</paths>
</ssys>
<ssys name="KonoSys">
<pos>
<x>47</x>
<y>33</y>
</pos>
<general>
<stars>27</stars>
<asteroids>0</asteroids>
<interference>0</interference>
<faction>2</faction>
</general>
<planets>
<planet>SaraCraft</planet>
</planets>
<fleets>
<fleet chance="80">Merchant Ship</fleet>
<fleet chance="60">Merchant Ship</fleet>
</fleets>
<paths>
<path>SaraSys</path>
</paths>
</ssys>
</Systems>

BIN
gfx/enemyship.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 KiB

View File

@ -1,6 +1,9 @@
#pragma once #pragma once
#define MALLOC_L(type)(malloc(sizeof(type))) #define MALLOC_L(type)(malloc(sizeof(type)))
#define CALLOC_L(type)(calloc(1, sizeof(type)))
typedef float FP; typedef float FP;
#define DATA "data"

View File

@ -1,8 +1,9 @@
#pragma once #pragma once
#include <SDL.h>
#include <stdio.h> #include <stdio.h>
#define LOG(str, args...)(fprintf(stdout, str"\n", ## args)) #define LOG(str, args...)(fprintf(stdout, str"\n", ## args))
#define WARN(str, args...)(fprintf(stderr, "[%d] "str"\n", 0, ## args)) #define WARN(str, args...)(fprintf(stderr, "[%d] "str"\n", SDL_GetTicks(), ## args))
#ifdef DEBUG #ifdef DEBUG
# undef DEBUG # undef DEBUG

View File

@ -10,86 +10,77 @@
#include "ship.h" #include "ship.h"
#include "pilot.h" #include "pilot.h"
static int quit = 0;
// Prototypes.
static void handle_keydown(SDLKey key);
static void handle_keyup(SDLKey key);
// Update.
static void update_all(void);
int main(int argc, const char** argv) { int main(int argc, const char** argv) {
int quit = 0;
SDL_Event event; SDL_Event event;
// Default window params.
gl_screen.w = 800; gl_screen.w = 800;
gl_screen.h = 640; gl_screen.h = 640;
gl_screen.fullscreen = 0; gl_screen.fullscreen = 0;
if(gl_init()) {
gl_init(); // Initializes video output.
WARN("Error initializing video output, exiting...");
gl_texture* tex; exit(EXIT_FAILURE);
if((tex = gl_newSprite("../gfx/ship.png", 6, 6)) == NULL) {
WARN("Unable to load image");
return -1;
} }
Ship* ship = MALLOC_L(Ship);
ship->gfx_ship = tex;
ship->mass = 1;
ship->class = SHIP_CLASS_CIVILIAN;
Pilot* player = pilot_create(ship, "player", NULL, NULL, PILOT_PLAYER);
gl_bindCamera(&player->solid->pos);
int tflag = 0; // Data loading.
unsigned int time = SDL_GetTicks(); ships_load();
FP dt;
// Main looops.
while(!quit) { while(!quit) {
// Event loop.
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
switch(event.type) { switch(event.type) {
case SDL_KEYDOWN: case SDL_KEYDOWN:
switch(event.key.keysym.sym) { handle_keydown(event.key.keysym.sym);
case SDLK_ESCAPE: break;
quit = 1; case SDL_KEYUP:
break; handle_keyup(event.key.keysym.sym);
case SDLK_a: break;
tflag ^= 1; case SDL_QUIT:
break; quit = 1;
case SDLK_d: break;
tflag ^=2;
case SDLK_w:
tflag ^= 8;
break;
default:
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym) {
case SDLK_a:
tflag ^= 1;
break;
case SDLK_d:
tflag ^= 2;
break;
case SDLK_w:
tflag ^= 8;
break;
default:
break;
}
break;
} }
} }
dt = (FP)(SDL_GetTicks() - time) / 1000.0; update_all();
if(tflag & 1) player->solid->dir += 200.0 / 180.0*M_PI*dt;
if(tflag & 2) player->solid->dir -= 200.0 / 180.0*M_PI*dt;
if(tflag & 8) player->solid->force = 340;
else player->solid->force = 0;
glClear(GL_COLOR_BUFFER_BIT);
player->update(player, dt);
SDL_GL_SwapBuffers();
time = SDL_GetTicks();
SDL_Delay(5);
} }
// Unload data.
pilot_free(player); ships_free();
free(ship); gl_exit(); // Kills video output.
gl_free(tex); exit(EXIT_SUCCESS);
}
gl_exit();
// Handle keydown events.
return 0; static void handle_keydown(SDLKey key) {
switch(key) {
case SDLK_ESCAPE:
quit = 1;
break;
default:
break;
}
}
// Handle keyup events.
static void handle_keyup(SDLKey key) {
switch(key) {
default:
break;
}
}
// Update all the things.
static void update_all(void) {
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapBuffers();
} }

View File

@ -62,18 +62,21 @@ gl_texture* gl_newImage(const char* path) {
tmp = IMG_Load(path); // Load the surface. tmp = IMG_Load(path); // Load the surface.
if(tmp == 0) { if(tmp == 0) {
WARN("'%s' could not be opened: %s", path, IMG_GetError()); WARN("'%s' could not be opened: %s", path, IMG_GetError());
return 0; return NULL;
} }
surface = SDL_DisplayFormatAlpha(tmp); // Set the surface to what we use. surface = SDL_DisplayFormatAlpha(tmp); // Set the surface to what we use.
if(surface == 0) { if(surface == 0) {
WARN("Error converting image to screen format: %s", SDL_GetError()); WARN("Error converting image to screen format: %s", SDL_GetError());
return 0; return NULL;
} }
SDL_FreeSurface(tmp); // Free the temp surface. SDL_FreeSurface(tmp); // Free the temp surface.
flip_surface(surface); if(flip_surface(surface)) {
WARN("Error flipping surface");
return NULL;
}
// Set up the texture defaults. // Set up the texture defaults.
gl_texture* texture = MALLOC_L(gl_texture); gl_texture* texture = MALLOC_L(gl_texture);
@ -117,11 +120,11 @@ gl_texture* gl_newImage(const char* path) {
texture->rw, texture->rh, surface->format->BytesPerPixel*8, RGBMASK); texture->rw, texture->rh, surface->format->BytesPerPixel*8, RGBMASK);
if(tmp == NULL) { if(tmp == NULL) {
WARN("Unable to create POT surface %s", SDL_GetError()); WARN("Unable to create POT surface %s", SDL_GetError());
return 0; return NULL;
} }
if(SDL_FillRect(tmp, NULL, SDL_MapRGBA(surface->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT))) { if(SDL_FillRect(tmp, NULL, SDL_MapRGBA(surface->format, 0, 0, 0, SDL_ALPHA_TRANSPARENT))) {
WARN("Unable to fill rect: %s", SDL_GetError()); WARN("Unable to fill rect: %s", SDL_GetError());
return 0; return NULL;
} }
SDL_BlitSurface(surface, &rtemp, tmp, &rtemp); SDL_BlitSurface(surface, &rtemp, tmp, &rtemp);
@ -181,8 +184,8 @@ void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy) {
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix(); // Projection translation matrix. glPushMatrix(); // Projection translation matrix.
glTranslatef(gl_camera->x - pos->x - sprite->sw / 2.0, glTranslatef(pos->x - gl_camera->x - sprite->sw/2.0,
gl_camera->y - pos->y - sprite->sh/2.0, 0.0f); pos->y - gl_camera->y - sprite->sh/2.0, 0.0f);
// Actual blitting.... // Actual blitting....
glBindTexture(GL_TEXTURE_2D, sprite->texture); glBindTexture(GL_TEXTURE_2D, sprite->texture);
@ -204,7 +207,7 @@ void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy) {
} }
// Just straight out blit the thing at position. // Just straight out blit the thing at position.
void gl_blit(gl_texture* texture, Vec2* pos) { void gl_blitStatic(gl_texture* texture, Vec2* pos) {
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glPushMatrix(); // Set up translation matrix. glPushMatrix(); // Set up translation matrix.
glTranslatef(pos->x, pos->y, 0); glTranslatef(pos->x, pos->y, 0);
@ -242,7 +245,8 @@ int gl_init(void) {
} }
// FFUUUU Ugly cursor thing. // FFUUUU Ugly cursor thing.
SDL_ShowCursor(SDL_DISABLE); // -- Ok, Maybe for now.
//SDL_ShowCursor(SDL_DISABLE);
flags |= SDL_FULLSCREEN* gl_screen.fullscreen; flags |= SDL_FULLSCREEN* gl_screen.fullscreen;
depth = SDL_VideoModeOK(gl_screen.w, gl_screen.h, gl_screen.depth, flags); // Test set up. depth = SDL_VideoModeOK(gl_screen.w, gl_screen.h, gl_screen.depth, flags); // Test set up.
@ -297,7 +301,7 @@ int gl_init(void) {
// Clean up our mess. // Clean up our mess.
void gl_exit(void) { void gl_exit(void) {
SDL_ShowCursor(SDL_ENABLE); //SDL_ShowCursor(SDL_ENABLE);
SDL_Quit(); SDL_Quit();
} }

View File

@ -31,7 +31,7 @@ void gl_free(gl_texture* texture);
// Rendering. // Rendering.
void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy); void gl_blitSprite(gl_texture* sprite, Vec2* pos, const int sx, const int sy);
void gl_blit(gl_texture* texture, Vec2* pos); void gl_blitStatic(gl_texture* texture, Vec2* pos);
void gl_bindCamera(Vec2* pos); void gl_bindCamera(Vec2* pos);
// Initialize/cleanup. // Initialize/cleanup.

View File

@ -6,6 +6,9 @@
// Stack of pilot id's to assure uniqueness. // Stack of pilot id's to assure uniqueness.
static unsigned int pilot_id = 0; static unsigned int pilot_id = 0;
// Stack of pilots - yes, they come in stacks now.
static Pilot* pilot_stack = NULL;
static void pilot_update(Pilot* pilot, const FP dt); static void pilot_update(Pilot* pilot, const FP dt);
static void pilot_render(Pilot* pilot); static void pilot_render(Pilot* pilot);

View File

@ -6,6 +6,7 @@
#define PILOT_PLAYER 1 // Pilot is a player. #define PILOT_PLAYER 1 // Pilot is a player.
struct Pilot { struct Pilot {
struct Pilot* next;
int id; // Pilot's id. int id; // Pilot's id.
char* name; // Pilot's name (if unique). char* name; // Pilot's name (if unique).

View File

@ -1,2 +1,140 @@
#include <string.h>
#include "libxml/xmlreader.h"
#include "log.h"
#include "ship.h" #include "ship.h"
#define XML_NODE_START 1
#define XML_NODE_TEXT 3
#define XML_NODE_CLOSE 15
#define XML_NODE_CDATA 4
#define XML_ID "Ships" // XML section identifier.
#define XML_SHIP "ship"
static Ship* ship_stack = NULL;
static int ships;
// Get a ship based on it's name.
Ship* get_ship(const char* name) {
Ship* tmp = ship_stack;
while(tmp != NULL)
if(strcmp((tmp++)->name, name)==0) break;
return tmp;
}
Ship* ship_parse(xmlNodePtr node) {
xmlNodePtr cur;
Ship* tmp = CALLOC_L(Ship);
tmp->name = (char*)xmlGetProp(node, (xmlChar*)"name");
node = node->xmlChildrenNode;
while((node = node->next)) {
if(strcmp((char*)node->name, "GFX")==0) {
cur = node->children;
if(strcmp((char*)cur->name, "text")==0)
tmp->gfx_ship = gl_newSprite((char*)cur->content, 6, 6);
}
else if(strcmp((char*)node->name, "class")==0) {
cur = node->children;
if(strcmp((char*)cur->name, "text")==0)
tmp->class = atoi((char*)cur->content);
}
else if(strcmp((char*)node->name, "movement")==0) {
cur = node->children;
while((cur = cur->next)) {
if(strcmp((char*)cur->name, "thrust")==0)
tmp->thrust = atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "turn")==0)
tmp->turn = atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "speed")==0)
tmp->speed = atoi((char*)cur->children->content);
}
}
else if(strcmp((char*)node->name, "health")==0) {
cur = node->children;
while((cur = cur->next)) {
if(strcmp((char*)cur->name, "armor")==0)
tmp->armor = (FP)atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "shield")==0)
tmp->shield = (FP)atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "energy")==0)
tmp->energy = (FP)atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "armor_regen")==0)
tmp->armor_regen = (FP)(atoi((char*)cur->children->content))/60.0;
else if(strcmp((char*)cur->name, "shield_regen")==0)
tmp->shield_regen = (FP)(atoi((char*)cur->children->content))/60.0;
else if(strcmp((char*)cur->name, "energy_regen")==0)
tmp->energy_regen = (FP)(atoi((char*)cur->children->content))/60.0;
}
}
else if(strcmp((char*)node->name, "characteristics")==0) {
cur = node->children;
while((cur = cur->next)) {
if(strcmp((char*)cur->name, "crew")==0)
tmp->crew = atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "mass")==0)
tmp->mass = (FP)atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "cap_weapon")==0)
tmp->cap_weapon = atoi((char*)cur->children->content);
else if(strcmp((char*)cur->name, "cap_cargo")==0)
tmp->cap_cargo = atoi((char*)cur->children->content);
}
}
}
DEBUG("Loaded ship '%s'", tmp->name);
return tmp;
}
int ships_load(void) {
xmlTextReaderPtr reader;
xmlNodePtr node;
Ship* tmp = NULL;
if((reader == xmlNewTextReaderFilename(DATA)) == NULL) {
WARN("XML error reading " DATA);
return -1;
}
// Get to the start of the "ships" section.
while(xmlTextReaderRead(reader)==1) {
if(xmlTextReaderNodeType(reader)==XML_NODE_START &&
strcmp((char*)xmlTextReaderConstName(reader), XML_ID) == 0) break;
}
xmlTextReaderRead(reader); // At ships node.
while(xmlTextReaderRead(reader)==1) {
if(xmlTextReaderNodeType(reader)==XML_NODE_START &&
strcmp((char*)xmlTextReaderConstName(reader), XML_SHIP)==0) {
node = xmlTextReaderCurrentNode(reader); // Node to process.
if(ship_stack == NULL) {
ship_stack = tmp = ship_parse(node);
ships = 1;
} else {
tmp = ship_parse(node);
ship_stack = realloc(ship_stack, sizeof(Ship)*(++ships));
memcpy(ship_stack+ships-1, tmp, sizeof(Ship));
free(tmp);
}
}
}
xmlFreeTextReader(reader);
return 0;
}
void ships_free(void) {
int i;
for(i = 0; i < ships; i++) {
if((ship_stack+i)->name)
free((ship_stack+i)->name);
gl_free((ship_stack+i)->gfx_ship);
}
free(ship_stack);
ship_stack = NULL;
}

View File

@ -28,3 +28,8 @@ typedef struct {
int cap_cargo, cap_weapon; int cap_cargo, cap_weapon;
} Ship; } Ship;
int ships_load(void);
void ships_free(void);
Ship* get_ship(const char* name);