diff --git a/src/lephisto.c b/src/lephisto.c index 8e3d481..d02cf03 100644 --- a/src/lephisto.c +++ b/src/lephisto.c @@ -84,7 +84,7 @@ char* namjoystick = NULL; /**< Name of joystick to use, NULL is none. /* Loading. */ static void print_SDLversion(void); static void loadscreen_load(void); -static void loadscreen_render(double done, const char* msg); +void loadscreen_render(double done, const char* msg); /* nebulae.c */ static void loadscreen_unload(void); static void load_all(void); static void unload_all(void); @@ -306,13 +306,13 @@ void loadscreen_load(void) { } /** - * @fn static void loadscreen_render(double done, const char* msg) + * @fn void loadscreen_render(double done, const char* msg) * * @brief Render the load screen with message. * @param done Amount done (1. == completed). * @param msg Loading screen message. */ -static void loadscreen_render(double done, const char* msg) { +void loadscreen_render(double done, const char* msg) { double x, y, w, h, rh; /* Clear background. */ diff --git a/src/nebulae.c b/src/nebulae.c index 677989c..e8d4f7d 100644 --- a/src/nebulae.c +++ b/src/nebulae.c @@ -28,6 +28,7 @@ /* Extern. */ extern double gui_xoff, gui_yoff; extern Vec2 shake_pos; +extern void loadscreen_render(double done, const char* msg); /* The nebulae textures. */ static GLuint nebu_textures[NEBULAE_Z]; /**< BG Nebulae textures. */ @@ -83,8 +84,9 @@ int nebu_init(void) { int ret; /* Special code to regenerate the nebulae. */ - if((nebu_w == -9) && (nebu_h == -9)) + if((nebu_w == -9) && (nebu_h == -9)) { nebu_generate(); + } /* Set expected sizes. */ nebu_w = SCREEN_W; @@ -483,6 +485,9 @@ static int nebu_generate(void) { int w, h; int ret; + /* Warn user of what is happening. */ + loadscreen_render(0.05, "Generating Nebulae..."); + w = SCREEN_W; h = SCREEN_H; @@ -513,6 +518,9 @@ static void nebu_generatePuffs(void) { SDL_Surface* sur; float* nebu; + /* Warn user of what is happening. */ + loadscreen_render(0.05, "Generating Nebulae Puffs."); + /* Generate the nebulae puffs. */ for(i = 0; i < NEBULAE_PUFFS; i++) { /* Generate the nebulae. */