[Add] Prompt before overwriting pilot's save.
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2034a02f74
commit
856ea04d8d
@ -241,7 +241,7 @@ void main_loop(void) {
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fps_control(); // Everyone loves fps control..
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if(toolkit) toolkit_update(); // To simulate key repetition.
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if(!menu_isOpen(MENU_MAIN)) {
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if(!paused && !toolkit) update_all(); // Update game.
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if(!paused) update_all(); // Update game.
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render_all();
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}
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if(toolkit) toolkit_render();
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26
src/lfile.c
26
src/lfile.c
@ -1,4 +1,5 @@
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#include <string.h>
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#include <stdarg.h>
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#ifdef LINUX
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#include <stdlib.h>
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#include <sys/types.h>
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@ -51,6 +52,31 @@ int lfile_dirMakeExist(char* path) {
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return 0;
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}
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// Check if a file exists.
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int lfile_fileExists(char* path, ...) {
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char file[PATH_MAX], name[PATH_MAX];
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va_list ap;
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size_t l;
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l = 0;
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if(path == NULL) return -1;
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else { // Get the message.
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va_start(ap, path);
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vsnprintf(name, PATH_MAX-l, path, ap);
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l = strlen(name);
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va_end(ap);
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}
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snprintf(file, PATH_MAX, "%s%s", lfile_basePath(), name);
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#ifdef LINUX
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struct stat buf;
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if(stat(file, &buf)==0) // Stat worked, file must exist.
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return 1;
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#endif
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return 0;
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}
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// List all the files in a dir (besides . and ..).
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char** lfile_readDir(int* lfiles, char* path) {
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char file[PATH_MAX];
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@ -2,5 +2,6 @@
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char* lfile_basePath(void);
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int lfile_dirMakeExist(char* path);
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int lfile_fileExists(char* path, ...);
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char** lfile_readDir(int* lfiles, char* path);
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15
src/player.c
15
src/player.c
@ -150,7 +150,9 @@ int player_save(xmlTextWriterPtr writer);
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// Prompt player name.
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void player_new(void) {
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int r;
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// Let's not seg fault due to a lack of environment.
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player_flags = 0;
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player_setFlag(PLAYER_DESTROYED);
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vectnull(&player_cam);
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gl_bindCamera(&player_cam);
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@ -163,6 +165,17 @@ void player_new(void) {
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player_name = dialogue_input("Player Name", 3, 20,
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"Please tell me your name:");
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if(lfile_fileExists("saves/%s.ls", player_name)) {
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r = dialogue_YesNo("Overwrite",
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"You already have a pilot named %s. Overwrite?", player_name);
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if(r == 0) {
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// Nupe.
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player_new();
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return;
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}
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}
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player_newMake();
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}
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@ -473,6 +486,8 @@ void player_render(void) {
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glColour* c;
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glFont* f;
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if(player == NULL) return;
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if(player_isFlag(PLAYER_DESTROYED) || pilot_isFlag(player, PILOT_DEAD)) {
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if(player_isFlag(PLAYER_DESTROYED)) {
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if(!toolkit && (SDL_GetTicks() > player_timer))
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@ -501,6 +501,8 @@ void space_update(const double dt) {
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(void)dt; // Don't need it right now.
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if(cur_system == NULL) return; // Can't update a null system.
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t = SDL_GetTicks();
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if(cur_system->nfleets == 0)
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