[Fix] Thanks @KonoM, Buh want to update out of that if statment. :)
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@ -144,7 +144,6 @@ void pilot_init(Pilot* pilot, Ship* ship, char* name, const double dir, const Ve
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if(flags & PILOT_PLAYER) {
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if(flags & PILOT_PLAYER) {
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pilot->think = player_think; // Players don't need to thing! :P
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pilot->think = player_think; // Players don't need to thing! :P
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pilot->update = pilot_update;
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pilot->render = NULL;
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pilot->render = NULL;
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pilot->properties |= PILOT_PLAYER;
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pilot->properties |= PILOT_PLAYER;
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player = pilot;
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player = pilot;
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@ -152,6 +151,7 @@ void pilot_init(Pilot* pilot, Ship* ship, char* name, const double dir, const Ve
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pilot->think = ai_think;
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pilot->think = ai_think;
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pilot->update = pilot_update;
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pilot->update = pilot_update;
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}
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}
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pilot->update = pilot_update;
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}
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}
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// Create a new pilot - Params are same as pilot_init. Return pilot's id.
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// Create a new pilot - Params are same as pilot_init. Return pilot's id.
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