[Fix] Fixed raytraced model view in model viewer.
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@ -202,6 +202,9 @@ static void raytraceCollMesh(vector3d camPos, vector3d camera_up, vector3d camer
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}
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printf("%.3f million rays/sec, %.2f tri isect tests per ray\n", (TEXSIZE*TEXSIZE)/(1000.0*(SDL_GetTicks()-t)),
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GeomTree::stats_rayTriIntersections/(float)(TEXSIZE*TEXSIZE));
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, mytexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEXSIZE, TEXSIZE, 0, GL_LUMINANCE, GL_FLOAT, foo);
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glDisable(GL_DEPTH_TEST);
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@ -215,9 +218,7 @@ static void raytraceCollMesh(vector3d camPos, vector3d camera_up, vector3d camer
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glLoadIdentity();
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//glActiveTextureARB(GL_TEXTURE0);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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glBindTexture(GL_TEXTURE_2D, mytexture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glBegin(GL_TRIANGLE_FAN);
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glTexCoord2i(0,1);
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