[Add] Cargo missions take into account fright distance.
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@ -33,8 +33,8 @@ function create()
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if i > 10 then
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misn.finish(false)
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end
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system = space.getSystem(planet)
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misn_dist = space.jumpDist(system)
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-- Missions generic.
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misn_type = "Cargo"
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@ -48,7 +48,9 @@ function create()
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elseif i == 1 then carg_type = "Ore"
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end
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misn.setDesc(string.format(misn_desc, planet, system, carg_mass, carg_type))
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reward = carg_mass * (750 + rnd.int(250)) + rnd.int(5000)
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reward = misn_dist * carg_mass * (250+rnd.int(150)) +
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carg_mass * (150+rnd.int(75)) +
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rnd.int(1500)
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misn.setReward(string.format(misn_reward, reward))
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end
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@ -33,6 +33,7 @@ function create()
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misn.finish(false)
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end
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system = space.getSystem(planet)
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misn_dist = space.jumpDist(system)
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-- Mission generics.
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misn_type = "Cargo"
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@ -47,7 +48,9 @@ function create()
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end
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misn.setDesc(string.format(misn_desc, carg_mass, carg_type, planet, system))
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reward = carg_mass * (1250+rnd.int(250)) + rnd.int(7500)
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reward = misn_dist * carg_mass * (500+rnd.int(250)) +
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carg_mass * (250+rnd.int(150)) +
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rnd.int(2500)
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misn.setReward(string.format(misn_reward, reward))
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end
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@ -91,10 +91,12 @@ static const luaL_reg var_methods[] = {
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static int space_getPlanet(lua_State* L);
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static int space_getSystem(lua_State* L);
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static int space_landName(lua_State* L);
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static int space_jumpDist(lua_State* L);
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static const luaL_Reg space_methods[] = {
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{ "getPlanet", space_getPlanet },
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{ "getSystem", space_getSystem },
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{ "landName", space_landName },
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{ "jumpDist", space_jumpDist },
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{ 0, 0 }
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};
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@ -501,9 +503,8 @@ static int space_getPlanet(lua_State* L) {
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}
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static int space_getSystem(lua_State* L) {
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char* planetname, *system;
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MIN_ARGS(1);
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char* planetname, *system;
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if(lua_isstring(L, -1)) planetname = (char*) lua_tostring(L, -1);
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else return 0;
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@ -521,6 +522,31 @@ static int space_landName(lua_State* L) {
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return 0;
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}
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static int space_jumpDist(lua_State* L) {
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MIN_ARGS(1);
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StarSystem** s;
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int jumps;
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char* start, *goal;
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if(lua_isstring(L, -1))
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start = (char*)lua_tostring(L, -1);
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else {
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MISN_DEBUG("invalid parameter 1");
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return 0;
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}
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if((lua_gettop(L) > 1) && lua_isstring(L, -2))
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goal = (char*) lua_tostring(L, -2);
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else
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goal = cur_system->name;
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s = system_getJumpPath(&jumps, start, goal);
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free(s);
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lua_pushnumber(L, jumps);
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return 1;
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}
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// -- Time. --
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static int time_get(lua_State* L) {
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lua_pushnumber(L, ltime_get());
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22
src/space.h
22
src/space.h
@ -39,7 +39,7 @@ typedef enum PlanetClass_ {
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} PlanetClass;
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// Planet services.
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#define PLANET_SERVICE_LAND (1<<0) // Can we land?
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#define PLANET_SERVICE_LAND (1<<0) // Can we land?
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#define PLANET_SERVICE_BASIC (1<<1) // Refueling, spaceport bar, new.
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#define PLANET_SERVICE_COMMODITY (1<<2)
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#define PLANET_SERVICE_OUTFITS (1<<3)
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@ -47,24 +47,24 @@ typedef enum PlanetClass_ {
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#define planet_hasService(p,s) ((p)->services & s)
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typedef struct Planet_ {
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char* name; // Planet name
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Vec2 pos; // Position in star system.
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char* name; // Planet name
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Vec2 pos; // Position in star system.
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PlanetClass class; // Planet type.
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int faction; // Planet faction.
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PlanetClass class; // Planet type.
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int faction; // Planet faction.
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char* description; // Planet description.
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char* bar_description; // Spaceport bar description.
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unsigned int services; // Offered services.
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char* description; // Planet description.
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char* bar_description; // Spaceport bar description.
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unsigned int services; // Offered services.
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Commodity** commodities; // Commodities sold.
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int ncommodities; // Amount in stock.
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int ncommodities; // Amount in stock.
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// tech[0] stores global tech level (everything that and below) while
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// tech[1-PLANET_TECH_MAX] stores the unique tech levels.
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int tech[PLANET_TECH_MAX];
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glTexture* gfx_space; // Graphics in space.
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glTexture* gfx_exterior; // Graphics in the exterior.
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glTexture* gfx_space; // Graphics in space.
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glTexture* gfx_exterior; // Graphics in the exterior.
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} Planet;
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// Star systems.
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