[Fix] Fixed armor/shield regeneration.
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@ -102,7 +102,7 @@ static void pilot_update(Pilot* pilot, const double dt) {
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pilot->shield += pilot->ship->shield_regen*dt;
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if(pilot->armor > pilot->armor_max) pilot->armor = pilot->armor_max;
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if(pilot->armor > pilot->armor_max) pilot->armor = pilot->armor_max;
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if(pilot->shield > pilot->shield_max) pilot->shield = pilot->shield_max;
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if((pilot->solid->dir > 2.*M_PI) || (pilot->solid->dir < 0.0))
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pilot->solid->dir = fmod(pilot->solid->dir, 2.*M_PI);
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