[Fix] Fixed armor/shield regeneration.

This commit is contained in:
Allanis 2013-02-06 19:41:10 +00:00
parent 8943c9322b
commit 7d4f94acc7

View File

@ -102,7 +102,7 @@ static void pilot_update(Pilot* pilot, const double dt) {
pilot->shield += pilot->ship->shield_regen*dt;
if(pilot->armor > pilot->armor_max) pilot->armor = pilot->armor_max;
if(pilot->armor > pilot->armor_max) pilot->armor = pilot->armor_max;
if(pilot->shield > pilot->shield_max) pilot->shield = pilot->shield_max;
if((pilot->solid->dir > 2.*M_PI) || (pilot->solid->dir < 0.0))
pilot->solid->dir = fmod(pilot->solid->dir, 2.*M_PI);