[Change] More work to improve accel sound handling when paused and
hyperspacing.
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parent
a70a55982e
commit
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12
src/player.c
12
src/player.c
@ -2009,6 +2009,8 @@ void player_land(void) {
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}
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/* Stop afterburning. */
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player_afterburnOver();
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/* Stop accelerating. */
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player_accelOver();
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/* Open land menu. */
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player_soundPause();
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@ -2164,6 +2166,9 @@ double player_faceHyperspace(void) {
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* @brief Activate the afterburner.
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*/
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void player_afterburn(void) {
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if(pilot_isFlag(player, PILOT_HYP_PREP) || pilot_isFlag(player, PILOT_HYPERSPACE))
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return;
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/* @todo Fancy effects. */
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if((player != NULL) && (player->afterburner != NULL)) {
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player_setFlag(PLAYER_AFTERBURNER);
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@ -2172,7 +2177,7 @@ void player_afterburn(void) {
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sound_stopGroup(PLAYER_ENGINE_CHANNEL);
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sound_playGroup(PLAYER_ENGINE_CHANNEL,
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player->afterburner->outfit->u.afb.sound, 0);
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if(toolkit)
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if(toolkit || paused)
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player_soundPause();
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}
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}
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@ -2193,12 +2198,15 @@ void player_afterburnOver(void) {
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* @param acc How much thrust should be applied of maximum (0 - 1).
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*/
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void player_accel(double acc) {
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if(pilot_isFlag(player, PILOT_HYP_PREP) || pilot_isFlag(player, PILOT_HYPERSPACE))
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return;
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if(player != NULL) {
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player_acc = acc;
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sound_stopGroup(PLAYER_ENGINE_CHANNEL);
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sound_playGroup(PLAYER_ENGINE_CHANNEL,
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player->ship->sound, 0);
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if(toolkit)
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if(toolkit || paused)
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player_soundPause();
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}
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}
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