From 7b72a35b9edd2e51beb3caa588bb0e8c5ece4671 Mon Sep 17 00:00:00 2001 From: Allanis <allanis@saracraft.net> Date: Tue, 19 Feb 2013 18:11:43 +0000 Subject: [PATCH] [Fix] Why are we reversing while we are already stopped dead? --- bin/Makefile | 2 +- src/player.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/bin/Makefile b/bin/Makefile index 2e7677a..253fe40 100644 --- a/bin/Makefile +++ b/bin/Makefile @@ -19,7 +19,7 @@ CFLAGS = $(CLUA) $(CSDL) $(CXML) $(CTTF) $(CGL) $(VERSION) ifdef DEBUG CFLAGS += -W -Wall -g3 -DDEBUG -DLUA_USE_APICHECK else -CFLAGS += -O2 +CFLAGS += -O2 -funroll-loops endif LDLUA = ../lib/lua/liblua.a diff --git a/src/player.c b/src/player.c index 70deac2..360f409 100644 --- a/src/player.c +++ b/src/player.c @@ -740,7 +740,7 @@ void player_think(Pilot* player) { if(player_turn > 1.) player_turn = 1.; else if(player_turn < -1.) player_turn = -1.; } - else if(player_isFlag(PLAYER_REVERSE)) { + else if(player_isFlag(PLAYER_REVERSE) && (VMOD(player->solid->vel) > 0.)) { diff = angle_diff(player->solid->dir, VANGLE(player->solid->vel)); player_turn = 10.*diff; if(player_turn >= 0.) player_turn = 1.;