[Change] Save when taking off or quitting, instead of when landing as we need to save purchased ships etc.

This commit is contained in:
Allanis 2013-05-15 22:02:27 +01:00
parent c1058cb7a5
commit 7b509e4e08
2 changed files with 10 additions and 1 deletions

View File

@ -979,7 +979,6 @@ void land(Planet* p) {
// TODO: mission check.
visited(VISITED_LAND);
}
save_all();
}
// Takeoff from the planet.
@ -1017,6 +1016,8 @@ void takeoff(void) {
space_init(NULL);
// Cleanup.
save_all(); // Must be before cleaning up planet. Duh!
land_planet = NULL;
window_destroy(land_wid);
landed = 0;

View File

@ -11,6 +11,8 @@
#include "mission.h"
#include "ltime.h"
#include "save.h"
#include "land.h"
#include "rng.h"
#include "menu.h"
#define MAIN_WIDTH 130
@ -152,6 +154,12 @@ static void edit_options(void) {
// Exit the game.
static void exit_game(void) {
// If landed we must save anyways.
if(landed) {
// Increment time to match takeoff.
ltime_inc(RNG(2*LTIME_UNIT_LENGTH, 3*LTIME_UNIT_LENGTH));
save_all();
}
SDL_Event quit;
quit.type = SDL_QUIT;
SDL_PushEvent(&quit);