[Add] Warn the player when a missile is locked onto her.

This commit is contained in:
Allanis 2013-07-09 19:03:03 +01:00
parent f7c10bf329
commit 7a6f27da43
2 changed files with 6 additions and 0 deletions

View File

@ -878,6 +878,7 @@ void pilot_init(Pilot* pilot, Ship* ship, char* name, int faction,
pilot->ai = ai; pilot->ai = ai;
pilot->tcontrol = 0; pilot->tcontrol = 0;
pilot->flags = 0; pilot->flags = 0;
pilot->lockons = 0;
/* Solid. */ /* Solid. */
pilot->solid = solid_create(ship->mass, dir, pos, vel); pilot->solid = solid_create(ship->mass, dir, pos, vel);

View File

@ -622,6 +622,11 @@ void player_render(void) {
/* Render the player. */ /* Render the player. */
pilot_render(player); pilot_render(player);
/* Lockon warning. */
if(player->lockons > 0)
gl_printMid(NULL, SCREEN_W, 0., SCREEN_H-gl_defFont.h-25.,
&cRed, "LOCKON DETECTED");
/* GUI! */ /* GUI! */
/* -- Frame. */ /* -- Frame. */
gl_blitStatic(gui.gfx_frame, gui.frame.x, gui.frame.y, NULL); gl_blitStatic(gui.gfx_frame, gui.frame.x, gui.frame.y, NULL);