[Add] More Lua API functions.

[Add] New patrol missions.
This commit is contained in:
Allanis 2014-07-21 15:59:51 +01:00
parent 526bdd578f
commit 792e05e40a
4 changed files with 199 additions and 8 deletions

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@ -149,4 +149,12 @@
<faction>Goddard</faction>
</avail>
</mission>
+ <mission name="Dvaered Patrol">
<lua>dvaered/dv_patrol</lua>
<avail>
<chance>366</chance>
<location>Computer</location>
<faction>Dvaered</faction>
</avail>
</mission>
</Missions>

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@ -0,0 +1,120 @@
--[[
-- Handles random Dvaered Patrol missions.
--]]
lang = lephisto.lang()
if lang == "es" then
-- Not translated atm.
else -- Default English.
misn_desc = {}
misn_desc[1] = "Patrol %d systems for hostiles: "
misn_desc[2] = "Travel to the %s system and check for hostiles."
misn_desc[3] = "Return to %s in the %s system for payment."
misn_reward = "%d credits"
title = {}
title[1] = "DV: Routine %d sector patrol"
title[2] = "DV: Patrol %d sectors"
title[3] = "DV: Scan of %d sectors"
accpet_title = "Mission Accepted"
msg_title = {}
msg_msg = {}
msg_title[1] = "Mission Success"
msg_msg[1] = "You are greeted by a Dvaered official and recieve your payment of %d credits for your contribution in keeping Dvaered systems clean."
end
-- Create the mission.
function create()
-- Get systems to patrol.
num_systems = rnd.int(2, 4)
systems = {}
s = space.getSystem():adjacentSystems()
systems[1] = s[rnd.int(1, #s)]
for i = 2, num_systems do
s = systems[i-1]:adjacentSystems()
systems[i] = s[rnd.int(1, #s)]
end
system1, system2, system3, system4 = unpack(systems)
base, base_sys = space_getPlanet()
misn_setMarker(systems[1])
-- Create the description.
desc = string.format(misn_desc[1], num_systems) .. systems[1]:name()
for i = 2, num_systems-1 do
desc = desc ..", " .. systems[i]:name()
end
desc = desc .. " and " .. systems[num_systems]:name() .. "."
-- Set mission stage.
misn_stage = 1
visited = 0
-- Calculate reward.
reward = 10000
for i = 1, num_systems do
reward = reward + 15000 + 5000 * rnd.twosigma()
end
-- Set some details.
misn.setTitle(string.format(title[rnd.int(1, 3)], num_systems))
misn.setDesc(desc)
misn_setReward(string.format(misn_reward, reward))
end
-- Mission is accepted.
function accept()
if misn.accept() then
-- Update the description.
misn.setDesc(string.format(misn_desc[2], systems[1]:name()))
-- Set the hooks.
hook.land("land")
hook.enter("jump")
end
end
-- Jump hook.
function jump()
if misn_stage == 1 then
sys = space.getSystem()
-- Hack in case it wasn't saved.
if systems == nil then
systems = { system1, system2, system3, system4 }
end
-- Check to see if system is next.
if sys == systems[visited+1] then
visited = visited + 1
-- Finished visiting systems.
if visited >= #systems then
misn_stage = 2
misn.setDesc(string.format(misn_desc[3], base:name(), base_sys:name()))
misn.setMarker(base_sys)
-- Need to visit more systems.
else
misn.setDesc(string.format(misn_desc[2], systems[visited+1]:name()))
misn.setMarker(systems[visited+1])
end
end
end
end
-- land hook.
function land()
landed = space.getPlanet()
if misn_stage == 2 and landed == base then
player.pay(reward)
tk.msg(msg_title[1], string.format(msg_msg[1], reward))
-- Modify the faction standing.
if player.getFaction("Dvaered") < 70 then
player.modFaction("Dvaered", rnd.rnd(1, num_systems/2));
end
misn.finish(true)
end
end

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@ -48,8 +48,15 @@ static const luaL_reg time_methods[] = {
/* RND. */
static int rnd_int(lua_State*L);
static int rnd_sigma(lua_State* L);
static int rnd_twosigma(lua_State* L);
static int rnd_threesigma(lua_State* L);
static const luaL_reg rnd_methods[] = {
{ "int", rnd_int },
{ "int", rnd_int }, /* Obsolete, rnd.rnd is prefered. */
{ "rnd", rnd_int },
{ "sigma", rnd_sigma },
{ "twosigma", rnd_twosigma },
{ "threesigma", rnd_threesigma },
{ 0, 0 }
};
@ -244,8 +251,41 @@ static int rnd_int(lua_State* L) {
return 1;
}
/* -- Toolkit. -- */
static int rnd_sigma(lua_State* L) {
lua_pushnumber(L, RNG_1SIGMA());
return 1;
}
static int rnd_twosigma(lua_State* L) {
lua_pushnumber(L, RNG_2SIGMA());
return 1;
}
static int rnd_threesigma(lua_State* L) {
lua_pushnumber(L, RNG_3SIGMA());
return 1;
}
/**
* @defgroup TOOLKIT Toolkit Lua Bindings.
*
* @brief Bindings for interacting with the toolkit.
*
* Functions should be called like:
*
* @code
* tk.function(parameters)
* @endcode
*
* @{
*/
/**
* @brief msg(string title, string message)
*
* Creates a window with an ok button.
* @param title Title of the window.
* @param message Message to display in the window.
*/
static int tk_msg(lua_State* L) {
char* title, *str;
LLUA_MIN_ARGS(2);

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@ -47,13 +47,15 @@ static int systemL_name(lua_State* L);
static int systemL_faction(lua_State* L);
static int systemL_nebulae(lua_State* L);
static int systemL_jumpdistance(lua_State* L);
static int systemL_adjacent(lua_State* L);
static const luaL_reg system_methods[] = {
{ "__eq", systemL_eq },
{ "__tostring", systemL_name },
{ "name", systemL_name },
{ "faction", systemL_faction },
{ "nebulae", systemL_nebulae },
{ "jumpDist", systemL_jumpdistance },
{ "__eq", systemL_eq },
{ "__tostring", systemL_name },
{ "name", systemL_name },
{ "faction", systemL_faction },
{ "nebulae", systemL_nebulae },
{ "jumpDist", systemL_jumpdistance },
{ "adjacentSystems", systemL_adjacent },
{ 0, 0 }
};
@ -671,6 +673,27 @@ static int systemL_jumpdistance(lua_State* L) {
return 1;
}
/**
* @ingroup META_SYSTEM
*/
static int systemL_adjacent(lua_State* L) {
int i;
LuaSystem* sys, sysp;
sys = lua_tosystem(L, 1);
/* Push all adjacent systems. */
lua_newtable(L);
for(i = 0; i < sys->s->njumps; i++) {
sysp.s = system_getIndex(sys->s->jumps[i]);
lua_pushnumber(L, i+1); /* Key. */
lua_pushsystem(L, sysp); /* Value. */
lua_rawset(L, -3);
}
return 1;
}
/**
* @defgroup META_VECTOR Vector Metatable
*