[Add] Taking off after landing on a planet now has a direct affect on the system.

This commit is contained in:
Allanis 2013-02-19 22:22:48 +00:00
parent bfc3582d1e
commit 7889035b29

View File

@ -1,5 +1,7 @@
#include "toolkit.h"
#include "pause.h"
#include "player.h"
#include "rng.h"
#include "land.h"
// Global/main window.
@ -137,6 +139,18 @@ void land(Planet* p) {
void takeoff(void) {
if(!landed) return;
int sw, sh;
sw = planet->gfx_space->w;
sh = planet->gfx_space->h;
// Set player to another position with random facing direction and no velocity.
vect_cset(&player->solid->pos,
planet->pos.x + RNG(-sw/2, sw/2), planet->pos.y + RNG(-sh/2, sh/2));
vect_pset(&player->solid->vel, 0., 0.);
player->solid->dir = RNG(0, 359) * M_PI/180.;
space_init(NULL);
planet = NULL;
window_destroy(land_wid);
landed = 0;