[Fix] Fixed bug with sound volumes.

This commit is contained in:
Allanis 2014-11-15 19:00:14 +00:00
parent 5c7cc1c452
commit 76e6ddd90b

View File

@ -311,6 +311,7 @@ int sound_playPos(int sound, double x, double y) {
*/
int sound_updatePos(int voice, double x, double y) {
alVoice* v;
int idist;
double angle, dist;
double px, py;
@ -329,7 +330,10 @@ int sound_updatePos(int voice, double x, double y) {
angle = sound_pos[2] - ANGLE(px, py)/M_PI*180.;
dist = MOD(px, py);
if(Mix_SetPosition(v->channel, (int)angle, (int)dist/10) < 0) {
idist = (int)dist / 13.;
if(idist > 255) idist = 255;
if(Mix_SetPosition(v->channel, (Sint16)angle, (Uint8)idist) < 0) {
WARN("Unable to set sound position: %s", Mix_GetError());
return -1;
}