[Fix] Fixed bug with sound volumes.
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@ -311,6 +311,7 @@ int sound_playPos(int sound, double x, double y) {
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*/
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int sound_updatePos(int voice, double x, double y) {
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alVoice* v;
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int idist;
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double angle, dist;
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double px, py;
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@ -329,7 +330,10 @@ int sound_updatePos(int voice, double x, double y) {
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angle = sound_pos[2] - ANGLE(px, py)/M_PI*180.;
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dist = MOD(px, py);
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if(Mix_SetPosition(v->channel, (int)angle, (int)dist/10) < 0) {
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idist = (int)dist / 13.;
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if(idist > 255) idist = 255;
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if(Mix_SetPosition(v->channel, (Sint16)angle, (Uint8)idist) < 0) {
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WARN("Unable to set sound position: %s", Mix_GetError());
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return -1;
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}
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