diff --git a/src/font.c b/src/font.c
index 649b224..bd220f7 100644
--- a/src/font.c
+++ b/src/font.c
@@ -279,6 +279,7 @@ static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
   GLubyte* expanded_data;
   int w, h;
   int i, j;
+	double x, y;
 
   if(FT_Load_Glyph(face, FT_Get_Char_Index(face, ch), FT_LOAD_FORCE_AUTOHINT))
     WARN("FT_Load_Glyph failed");
@@ -324,11 +325,8 @@ static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
   glTranslated(bitmap_glyph->left, bitmap_glyph->top-bitmap.rows, 0);
 
   // Take the opengl POT wrapping into account.
-  double x = (double)bitmap.width/(double)w;
-  double y = (double)bitmap.rows/(double)h;
-
-  // Give the width a value.
-  width_base[(int)ch] = bitmap.width;
+  x = (double)bitmap.width/(double)w;
+  y = (double)bitmap.rows/(double)h;
 
   // Draw the texture mapped quad.
   glBindTexture(GL_TEXTURE_2D, tex_base[(int)ch]);
@@ -345,6 +343,7 @@ static void glFontMakeDList(FT_Face face, char ch, GLuint list_base,
 
   glPopMatrix();
   glTranslated(face->glyph->advance.x >> 6, 0,0);
+	width_base[(int)ch] = (int)(face->glyph->advance.x >> 6);
 
   // End of the display list.
   glEndList();
diff --git a/src/land.c b/src/land.c
index cde1459..5b5b2fd 100644
--- a/src/land.c
+++ b/src/land.c
@@ -97,8 +97,8 @@ static void commodity_exchange(void) {
 	window_addText(secondary_wid, -20, -40, BUTTON_WIDTH/2, 20, 0,
 					"txtDInfo", &gl_smallFont, &cBlack, NULL);
 
-	window_addText(secondary_wid, -40, -80, BUTTON_WIDTH-20, 60, 0,
-					"txtDesc", &gl_smallFont, &cBlack, NULL);
+	window_addText(secondary_wid, -40, -80, BUTTON_WIDTH-20,
+					BUTTON_WIDTH, 0, "txtDesc", &gl_smallFont, &cBlack, NULL);
 
 	goods = malloc(sizeof(char*)*planet->ncommodities);
 	for(i = 0; i < planet->ncommodities; i++)
@@ -219,7 +219,7 @@ static void outfits(void) {
 				250, 96, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL);
 
 	window_addText(secondary_wid, 20+200+40, -200,
-				OUTFITS_WIDTH-360, 200, 0, "txtDescription",
+				OUTFITS_WIDTH-300, 200, 0, "txtDescription",
 				&gl_smallFont, NULL, NULL);
 	
 	// Set up the outfits to buy/sell.
@@ -401,7 +401,7 @@ static void shipyard(void) {
 
 	
 	window_addText(secondary_wid, 20+200+40, -160,
-				SHIPYARD_WIDTH-360, 200, 0, "txtDescription",
+				SHIPYARD_WIDTH-300, 200, 0, "txtDescription",
 				&gl_smallFont, NULL, NULL);
 
 	// Setup the ships to buy/sell.
@@ -474,7 +474,7 @@ static void spaceport_bar(void) {
   secondary_wid = window_create("SpacePort Bar", -1, -1, BAR_WIDTH, BAR_HEIGHT);
 
   window_addText(secondary_wid, 20, -30,
-        BAR_WIDTH-140, BAR_HEIGHT - 40 - BUTTON_HEIGHT, 0,
+        BAR_WIDTH-40, BAR_HEIGHT - 40 - BUTTON_HEIGHT, 0,
         "txtDescription", &gl_smallFont, &cBlack, planet->bar_description);
 
   window_addButton(secondary_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
@@ -524,7 +524,7 @@ void land(Planet* p) {
 
   // Pretty display.
   window_addImage(land_wid, 20, -40, "imgPlanet", p->gfx_exterior);
-  window_addText(land_wid, 440, 80, 200, 460, 0,
+  window_addText(land_wid, 440, 80, LAND_WIDTH-460, 460, 0,
         "txtPlanetDesc", &gl_smallFont, &cBlack, p->description);
   // Buttons.
   window_addButton(land_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
diff --git a/src/menu.c b/src/menu.c
index 79c51b5..1b8327f 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -10,10 +10,10 @@
 #include "player.h"
 #include "menu.h"
 
-#define MAIN_WIDTH			120
+#define MAIN_WIDTH			130
 #define MAIN_HEIGHT			250
 
-#define MENU_WIDTH  		120
+#define MENU_WIDTH  		130
 #define MENU_HEIGHT 		200
 
 #define INFO_WIDTH 			320
@@ -22,10 +22,10 @@
 #define OUTFITS_WIDTH  	400
 #define OUTFITS_HEIGHT 	200
 
-#define DEATH_WIDTH			120
+#define DEATH_WIDTH			130
 #define DEATH_HEIGHT		150
 
-#define BUTTON_WIDTH		80
+#define BUTTON_WIDTH		90
 #define BUTTON_HEIGHT		30
 
 #define menu_Open(f)			(menu_open |= (f))
diff --git a/src/player.c b/src/player.c
index 6693226..5c4be41 100644
--- a/src/player.c
+++ b/src/player.c
@@ -542,7 +542,7 @@ void player_render(void) {
 	credits2str(str, player_credits, 2);
 
   i = gl_printWidth(&gl_smallFont, str);
-  gl_print(&gl_smallFont, gui.misc.x + gui.misc.w - 15 - i, j,
+  gl_print(&gl_smallFont, gui.misc.x + gui.misc.w - 8 - i, j,
   			NULL, str);
 	
 	// Cargo and co.