[Add] Zero velocity and forces on landing.
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				| @ -163,6 +163,11 @@ void Ship::TestLanded(void) { | ||||
|         rot = rot.InverseOf(); | ||||
|         SetRotMatrix(rot); | ||||
| 
 | ||||
|         dBodySetLinearVel(m_body, 0,0,0); | ||||
|         dBodySetAngularVel(m_body,0,0,0); | ||||
|         dBodySetForce(m_body,0,0,0); | ||||
|         dBodySetTorque(m_body,0,0,0); | ||||
| 
 | ||||
|         /*
 | ||||
|          * We don't use DynamicBody::Disable because that also disables | ||||
|          * the geom, and that must still get collisions. | ||||
|  | ||||
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