[Change] Use 24-bit depth buffer where possible.
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parent
56f5411516
commit
74712a4e19
11
src/main.cpp
11
src/main.cpp
@ -74,15 +74,20 @@ void L3D::Init(IniConfig& config) {
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fprintf(stderr, "Fatal error: Invalid screen depth in config.ini.\n");
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fprintf(stderr, "Fatal error: Invalid screen depth in config.ini.\n");
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L3D::Quit();
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L3D::Quit();
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}
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}
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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Uint32 flags = SDL_OPENGL;
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Uint32 flags = SDL_OPENGL;
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if(config.Int("StartFullscreen")) flags |= SDL_FULLSCREEN;
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if(config.Int("StartFullscreen")) flags |= SDL_FULLSCREEN;
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if((L3D::scrSurface = SDL_SetVideoMode(width, height, info->vfmt->BitsPerPixel, flags)) == 0) {
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if((L3D::scrSurface = SDL_SetVideoMode(width, height, info->vfmt->BitsPerPixel, flags)) == 0) {
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fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError());
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/* Fall back to 16-bit depth buffer.. */
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exit(-1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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fprintf(stderr,"Failed to set video mode. (%s). Re-trying with 16 bit depth buffer.\n",SDL_GetError());
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if((L3D::scrSurface = SDL_SetVideoMode(width, height, info->vfmt->BitsPerPixel, flags)) == 0) {
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fprintf(stderr, "video mode set failed: %s\n", SDL_GetError());
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exit(-1);
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}
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}
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}
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L3D::scrWidth = width;
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L3D::scrWidth = width;
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