[Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker.

This commit is contained in:
Allanis 2013-03-19 23:06:48 +00:00
parent 0d6ac1e5b1
commit 6fb9e3b468
2 changed files with 5 additions and 5 deletions

View File

@ -6,7 +6,7 @@
<tech>2</tech>
<mass>5</mass>
<price>5000</price>
<description>Your basic laser.</description>
<description>Your basic laser. Fires charges energy beams that do a decent amount of damage to both shield and amour.</description>
<gfx_store>laser</gfx_store>
</general>
<specific type="1">
@ -19,8 +19,8 @@
<accuracy>30</accuracy>
<energy>8</energy>
<damage>
<armour>13</armour>
<shield>10</shield>
<armour>10</armour>
<shield>13</shield>
</damage>
</specific>
</outfit>
@ -237,7 +237,7 @@
<tech>13</tech>
<mass>1</mass>
<price>130000</price>
<description> </description>
<description>With the addition of a coule steering thrusters you can make your ship's turning more agile.</description>
<gfx_store>thruster</gfx_store>
</general>
<specific type="15">

View File

@ -6,7 +6,7 @@ function control()
task = ai.taskname()
enemy = ai.getenemy()
if enemy ~= 0 then
if task ~= "attack" and enemy ~= 0 then
ai.pushtask(0, "attack", enemy)
elseif ai.taskname() == "none" then
ai.pushtask(0, "fly")