[Add] Incomplete outfit descriptions. [Add] Militia stick to last attacker.

This commit is contained in:
Allanis 2013-03-19 23:06:48 +00:00
parent 0d6ac1e5b1
commit 6fb9e3b468
2 changed files with 5 additions and 5 deletions

View File

@ -6,7 +6,7 @@
<tech>2</tech> <tech>2</tech>
<mass>5</mass> <mass>5</mass>
<price>5000</price> <price>5000</price>
<description>Your basic laser.</description> <description>Your basic laser. Fires charges energy beams that do a decent amount of damage to both shield and amour.</description>
<gfx_store>laser</gfx_store> <gfx_store>laser</gfx_store>
</general> </general>
<specific type="1"> <specific type="1">
@ -19,8 +19,8 @@
<accuracy>30</accuracy> <accuracy>30</accuracy>
<energy>8</energy> <energy>8</energy>
<damage> <damage>
<armour>13</armour> <armour>10</armour>
<shield>10</shield> <shield>13</shield>
</damage> </damage>
</specific> </specific>
</outfit> </outfit>
@ -237,7 +237,7 @@
<tech>13</tech> <tech>13</tech>
<mass>1</mass> <mass>1</mass>
<price>130000</price> <price>130000</price>
<description> </description> <description>With the addition of a coule steering thrusters you can make your ship's turning more agile.</description>
<gfx_store>thruster</gfx_store> <gfx_store>thruster</gfx_store>
</general> </general>
<specific type="15"> <specific type="15">

View File

@ -6,7 +6,7 @@ function control()
task = ai.taskname() task = ai.taskname()
enemy = ai.getenemy() enemy = ai.getenemy()
if enemy ~= 0 then if task ~= "attack" and enemy ~= 0 then
ai.pushtask(0, "attack", enemy) ai.pushtask(0, "attack", enemy)
elseif ai.taskname() == "none" then elseif ai.taskname() == "none" then
ai.pushtask(0, "fly") ai.pushtask(0, "fly")